This book engages debates in current art criticism concerning the turn toward participatory works of art. In particular, it analyzes ludic participation, in which play and games are used organizationally so that participants actively engage with or complete the work of art through their play.
This book engages debates in current art criticism concerning the turn toward participatory works of art. In particular, it analyzes ludic participation, in which play and games are used organizationally so that participants actively engage with or complete the work of art through their play.
Tim Stott is Lecturer in Art History and Art Theory in the School of Creative Arts at Dublin Institute of Technology, Ireland and Associate Fellow at the Graduate School of Creative Arts and Media, Dublin, Ireland.
Inhaltsangabe
Introduction 1. Precursors to Ludic Participation 2. What Form Does Ludic Participation Take? 3. Ludic Participation as World Art 4. Play Events and Recursive Forms 5. Playgrounds I: Topologies of Form 6. Playgrounds II: Governance and Arts of Contingency Conclusion
Introduction 1. Precursors to Ludic Participation 2. What Form Does Ludic Participation Take? 3. Ludic Participation as World Art 4. Play Events and Recursive Forms 5. Playgrounds I: Topologies of Form 6. Playgrounds II: Governance and Arts of Contingency Conclusion
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