Play, Creativity and Digital Cultures
Herausgeber: Willett, Rebekah; Marsh, Jackie; Robinson, Muriel
Play, Creativity and Digital Cultures
Herausgeber: Willett, Rebekah; Marsh, Jackie; Robinson, Muriel
- Gebundenes Buch
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This book explores questions about the extent to which traditional understandings of the role of play and creativity in learning can be applied to learning by media technologies.
Andere Kunden interessierten sich auch für
S. John HuttPlay, Exploration and Learning132,99 €
Play, Philosophy and Performance167,99 €
Educational Theories, Cultures and Learning180,99 €
Young Adult Literature and Adolescent Identity Across Cultures and Classrooms204,99 €
Anita Harris (ed.)Next Wave Cultures213,99 €
Researching Ethically across Cultures172,99 €
Dain OlsenMedia Arts Education187,99 €-
-
-
Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This book explores questions about the extent to which traditional understandings of the role of play and creativity in learning can be applied to learning by media technologies.
Produktdetails
- Produktdetails
- Verlag: Routledge
- Seitenzahl: 256
- Erscheinungstermin: 3. November 2008
- Englisch
- Abmessung: 235mm x 157mm x 18mm
- Gewicht: 526g
- ISBN-13: 9780415963114
- ISBN-10: 0415963117
- Artikelnr.: 23800439
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Routledge
- Seitenzahl: 256
- Erscheinungstermin: 3. November 2008
- Englisch
- Abmessung: 235mm x 157mm x 18mm
- Gewicht: 526g
- ISBN-13: 9780415963114
- ISBN-10: 0415963117
- Artikelnr.: 23800439
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Rebekah Willett is a lecturer at the Institute of Education, University of London, where she teaches on the MA in Culture, Language and Communication. Muriel Robinson is Principal and Professor of Digital Literacies at Bishop Grosseteste University College Lincoln. Jackie Marsh is Professor of Education at the University of Sheffield, UK, where she directs the EdD.
1. Introduction: Encountering Play and Creativity in Everyday Life Rebekah
Willett and Muriel Robinson Section 1: Contexts of Digital Cultures.
Introduction to Section 1 2. Games within Games: Convergence and Critical
Literacy Catherine Beavis 3. Achieving a Global Reach on Children's
Cultural Markets: Managing the Stakes of Inter-Textuality in Digital
Cultures Valérie-Inés de la Ville and Laurent Durup 4. Consumption,
Production and Online Identities: Amateur Spoofs on YouTube Rebekah Willett
Section 2: Children and Digital Cultures. Introduction to Section 2 5. The
Texts of Me and the Texts of Us: Improvisation and Polished Performance in
Social Networking Sites Clare Dowdall 6. Exciting Yet Safe: The Appeal of
Thick Play and Big Worlds Margaret Mackey 7. Online Connections,
Collaborations, Chronicles and Crossings Julia Davies 8. Mimesis and the
Spatial Economy of Children's Play across Digital Divides: What
Consequences for Creativity and Agency? Beth Cross Section 3: Play,
Creativity and Digital Learning. Introduction to Section 3 9. Creativity:
Exploring the Rhetorics and the Realities Shakuntala Banaji 10. What
Education Has to Teach Us about Games and Game Play Caroline Pelletier 11.
Digital Cultures, Play, Creativity: Trapped Underground.jpg Victoria
Carrington 12. Productive Pedagogies: Play, Creativity and Digital Cultures
in the Classroom Jackie Marsh 13. Conclusion Muriel Robinson and Rebekah
Willett
Willett and Muriel Robinson Section 1: Contexts of Digital Cultures.
Introduction to Section 1 2. Games within Games: Convergence and Critical
Literacy Catherine Beavis 3. Achieving a Global Reach on Children's
Cultural Markets: Managing the Stakes of Inter-Textuality in Digital
Cultures Valérie-Inés de la Ville and Laurent Durup 4. Consumption,
Production and Online Identities: Amateur Spoofs on YouTube Rebekah Willett
Section 2: Children and Digital Cultures. Introduction to Section 2 5. The
Texts of Me and the Texts of Us: Improvisation and Polished Performance in
Social Networking Sites Clare Dowdall 6. Exciting Yet Safe: The Appeal of
Thick Play and Big Worlds Margaret Mackey 7. Online Connections,
Collaborations, Chronicles and Crossings Julia Davies 8. Mimesis and the
Spatial Economy of Children's Play across Digital Divides: What
Consequences for Creativity and Agency? Beth Cross Section 3: Play,
Creativity and Digital Learning. Introduction to Section 3 9. Creativity:
Exploring the Rhetorics and the Realities Shakuntala Banaji 10. What
Education Has to Teach Us about Games and Game Play Caroline Pelletier 11.
Digital Cultures, Play, Creativity: Trapped Underground.jpg Victoria
Carrington 12. Productive Pedagogies: Play, Creativity and Digital Cultures
in the Classroom Jackie Marsh 13. Conclusion Muriel Robinson and Rebekah
Willett
1. Introduction: Encountering Play and Creativity in Everyday Life Rebekah
Willett and Muriel Robinson Section 1: Contexts of Digital Cultures.
Introduction to Section 1 2. Games within Games: Convergence and Critical
Literacy Catherine Beavis 3. Achieving a Global Reach on Children's
Cultural Markets: Managing the Stakes of Inter-Textuality in Digital
Cultures Valérie-Inés de la Ville and Laurent Durup 4. Consumption,
Production and Online Identities: Amateur Spoofs on YouTube Rebekah Willett
Section 2: Children and Digital Cultures. Introduction to Section 2 5. The
Texts of Me and the Texts of Us: Improvisation and Polished Performance in
Social Networking Sites Clare Dowdall 6. Exciting Yet Safe: The Appeal of
Thick Play and Big Worlds Margaret Mackey 7. Online Connections,
Collaborations, Chronicles and Crossings Julia Davies 8. Mimesis and the
Spatial Economy of Children's Play across Digital Divides: What
Consequences for Creativity and Agency? Beth Cross Section 3: Play,
Creativity and Digital Learning. Introduction to Section 3 9. Creativity:
Exploring the Rhetorics and the Realities Shakuntala Banaji 10. What
Education Has to Teach Us about Games and Game Play Caroline Pelletier 11.
Digital Cultures, Play, Creativity: Trapped Underground.jpg Victoria
Carrington 12. Productive Pedagogies: Play, Creativity and Digital Cultures
in the Classroom Jackie Marsh 13. Conclusion Muriel Robinson and Rebekah
Willett
Willett and Muriel Robinson Section 1: Contexts of Digital Cultures.
Introduction to Section 1 2. Games within Games: Convergence and Critical
Literacy Catherine Beavis 3. Achieving a Global Reach on Children's
Cultural Markets: Managing the Stakes of Inter-Textuality in Digital
Cultures Valérie-Inés de la Ville and Laurent Durup 4. Consumption,
Production and Online Identities: Amateur Spoofs on YouTube Rebekah Willett
Section 2: Children and Digital Cultures. Introduction to Section 2 5. The
Texts of Me and the Texts of Us: Improvisation and Polished Performance in
Social Networking Sites Clare Dowdall 6. Exciting Yet Safe: The Appeal of
Thick Play and Big Worlds Margaret Mackey 7. Online Connections,
Collaborations, Chronicles and Crossings Julia Davies 8. Mimesis and the
Spatial Economy of Children's Play across Digital Divides: What
Consequences for Creativity and Agency? Beth Cross Section 3: Play,
Creativity and Digital Learning. Introduction to Section 3 9. Creativity:
Exploring the Rhetorics and the Realities Shakuntala Banaji 10. What
Education Has to Teach Us about Games and Game Play Caroline Pelletier 11.
Digital Cultures, Play, Creativity: Trapped Underground.jpg Victoria
Carrington 12. Productive Pedagogies: Play, Creativity and Digital Cultures
in the Classroom Jackie Marsh 13. Conclusion Muriel Robinson and Rebekah
Willett







