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Produktdetails
- Produktdetails
- Verlag: De Gruyter
- 2. Aufl.
- Seitenzahl: 776
- Erscheinungstermin: 8. April 2021
- Englisch
- Abmessung: 254mm x 203mm x 42mm
- Gewicht: 2127g
- ISBN-13: 9781683926696
- ISBN-10: 1683926692
- Artikelnr.: 61342285
- Herstellerkennzeichnung
- Walter de Gruyter
- Genthiner Straße 13
- 10785 Berlin
- productsafety@degruyterbrill.com
- Verlag: De Gruyter
- 2. Aufl.
- Seitenzahl: 776
- Erscheinungstermin: 8. April 2021
- Englisch
- Abmessung: 254mm x 203mm x 42mm
- Gewicht: 2127g
- ISBN-13: 9781683926696
- ISBN-10: 1683926692
- Artikelnr.: 61342285
- Herstellerkennzeichnung
- Walter de Gruyter
- Genthiner Straße 13
- 10785 Berlin
- productsafety@degruyterbrill.com
McAllister William: William McAllister has taught a wide range of computer science courses that include basic programming, computer graphics, and data structures. Fritz S. Jane: S. Jane Fritz taught programming courses in BASIC, Visual Basic, Pascal, C, C++, and Java. She also co-authored several papers and gave a number of presentations at SIGCSE Conferences.
1. Introduction
2. Variables, Input /Output and Calculations
3. Methods, Classes, and Objects: A First Look
4. Making Decisions and Disk I/O
5. Repeating Statements: Loops
6. Arrays
7. Methods, Classes, and Objects: A Second Look
8. Inheritance
9. Recursion
10. Exceptions, A Second Look
11. Graphical User Interfaces
12. Graphical User Interface
13. Generics and the API Collection Framework
14. Multi-Threading and Concurrency
Appendix A. Description of the Game Environment
Appendix B. Using the Game Environment Package
Appendix C. ASCII Table
Appendix D. Java Key Words
Appendix E. Java Operators and Their Relative Precedence
Appendix F. Using the Game: Glossary of Programming Terms
Appendix G. Using the Online API Documentation
Appendix H. Solutions to Selected Odd-Numbered Knowledge Problems.
2. Variables, Input /Output and Calculations
3. Methods, Classes, and Objects: A First Look
4. Making Decisions and Disk I/O
5. Repeating Statements: Loops
6. Arrays
7. Methods, Classes, and Objects: A Second Look
8. Inheritance
9. Recursion
10. Exceptions, A Second Look
11. Graphical User Interfaces
12. Graphical User Interface
13. Generics and the API Collection Framework
14. Multi-Threading and Concurrency
Appendix A. Description of the Game Environment
Appendix B. Using the Game Environment Package
Appendix C. ASCII Table
Appendix D. Java Key Words
Appendix E. Java Operators and Their Relative Precedence
Appendix F. Using the Game: Glossary of Programming Terms
Appendix G. Using the Online API Documentation
Appendix H. Solutions to Selected Odd-Numbered Knowledge Problems.
1. Introduction
2. Variables, Input /Output and Calculations
3. Methods, Classes, and Objects: A First Look
4. Making Decisions and Disk I/O
5. Repeating Statements: Loops
6. Arrays
7. Methods, Classes, and Objects: A Second Look
8. Inheritance
9. Recursion
10. Exceptions, A Second Look
11. Graphical User Interfaces
12. Graphical User Interface
13. Generics and the API Collection Framework
14. Multi-Threading and Concurrency
Appendix A. Description of the Game Environment
Appendix B. Using the Game Environment Package
Appendix C. ASCII Table
Appendix D. Java Key Words
Appendix E. Java Operators and Their Relative Precedence
Appendix F. Using the Game: Glossary of Programming Terms
Appendix G. Using the Online API Documentation
Appendix H. Solutions to Selected Odd-Numbered Knowledge Problems.
2. Variables, Input /Output and Calculations
3. Methods, Classes, and Objects: A First Look
4. Making Decisions and Disk I/O
5. Repeating Statements: Loops
6. Arrays
7. Methods, Classes, and Objects: A Second Look
8. Inheritance
9. Recursion
10. Exceptions, A Second Look
11. Graphical User Interfaces
12. Graphical User Interface
13. Generics and the API Collection Framework
14. Multi-Threading and Concurrency
Appendix A. Description of the Game Environment
Appendix B. Using the Game Environment Package
Appendix C. ASCII Table
Appendix D. Java Key Words
Appendix E. Java Operators and Their Relative Precedence
Appendix F. Using the Game: Glossary of Programming Terms
Appendix G. Using the Online API Documentation
Appendix H. Solutions to Selected Odd-Numbered Knowledge Problems.







