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Mercenaries Artemis Entreri and Jarlaxle are caught between the ghost of a power-mad lich and the fury of an oath-bound knight in the second book of the Sellswords trilogy and the fifteenth book in the greater Legend of Drizzt. One of the long-lost books of the late Witch-King has been found. Its pages promise unimaginable powers—and the threat of death. But even the fact that the book kills anyone foolish enough to crack its cover does not keep people from fighting over it. Assassin Artemis Entreri and his companion, Jarlaxle, have come to the demon-haunted wastelands of the frozen north at…mehr

Produktbeschreibung
Mercenaries Artemis Entreri and Jarlaxle are caught between the ghost of a power-mad lich and the fury of an oath-bound knight in the second book of the Sellswords trilogy and the fifteenth book in the greater Legend of Drizzt. One of the long-lost books of the late Witch-King has been found. Its pages promise unimaginable powers—and the threat of death. But even the fact that the book kills anyone foolish enough to crack its cover does not keep people from fighting over it. Assassin Artemis Entreri and his companion, Jarlaxle, have come to the demon-haunted wastelands of the frozen north at the request of their dragon patron. Before long, they are trapped in a struggle between powerful forces that would like nothing more than to see them both dead. But Entreri and Jarlaxle aren’t just any wandering sellswords, and the ancient evils and bitter feuds of the wild Bloodstone Lands may have finally met their match.
Autorenporträt
R. A. Salvatore’s books have sold more than thirty-five million copies, have landed on many bestseller lists, and have been translated into numerous foreign languages. When he isn’t writing, Bob, his wife Diane and their Japanese Chin Spaniels Dexter and Pikel bounce coast-to-coast to see their grandchildren. Bob hits the gym, and coaches/plays on Clan Battlehammer, his softball team that includes most of his family. His gaming group still meets on Sundays to play DND or DemonWars or whatever the Sadist . . . err, Game Master, decides.