Description This book provides a comprehensive and practical guide to VR development using Python.1 It covers fundamental concepts, including 2D/3D graphics, game loop implementation, and OpenGL integration, progressing to advanced topics like shaders, lighting, performance optimization, and VR-specific features. The book emphasizes hands-on learning with step-by-step examples and real-world case studies, equipping readers with the skills to build immersive and engaging VR experiences. It also addresses crucial software engineering practices, such as version control, testing, and debugging, ensuring readers can create robust and maintainable VR applications. Whether you're a beginner or an experienced developer, this book offers a valuable resource for navigating the exciting landscape of VR development with Python.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.