Re-thinking Leisure in a Digital Age
Herausgeber: Silk, Michael; Rich, Emma; Millington, Brad
Re-thinking Leisure in a Digital Age
Herausgeber: Silk, Michael; Rich, Emma; Millington, Brad
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This book makes the study of digital cultures central to understanding contemporary leisure practices, experiences, institutions and subjectivities and the place of (digitised) leisure in understandings of embodiment, power relations, social inequalities, social structures and social institutions. The chapters originally published in a special i
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This book makes the study of digital cultures central to understanding contemporary leisure practices, experiences, institutions and subjectivities and the place of (digitised) leisure in understandings of embodiment, power relations, social inequalities, social structures and social institutions. The chapters originally published in a special i
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 144
- Erscheinungstermin: 30. Juni 2020
- Englisch
- Abmessung: 246mm x 174mm x 8mm
- Gewicht: 274g
- ISBN-13: 9780367584979
- ISBN-10: 0367584972
- Artikelnr.: 69797459
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 144
- Erscheinungstermin: 30. Juni 2020
- Englisch
- Abmessung: 246mm x 174mm x 8mm
- Gewicht: 274g
- ISBN-13: 9780367584979
- ISBN-10: 0367584972
- Artikelnr.: 69797459
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Michael Silk is a Professor and Deputy Dean (Research & Professional Practice) in the Faculty of Management. His research and scholarship is interdisciplinary and focuses on the relationships between sport & physical activity (physical culture), the governance of bodies, mediated (sporting) spectacles, identities and urban spaces. Brad Millington is a Lecturer in the Department for Health at the Univesity of Bath. His research is focussed on how technology has helped shape sporting practices in different historical eras, in sport and physical activity policy, and in the meanings people ascribe to their sport and physical activity experiences. Emma Rich is a Reader in the Department for Health at the University of Bath. Her research examines sport, physical activity and physical/health education with a specific interest in digital health technologies (e.g. mobile and digital health, big data, wearable technologies). Anthony Bush is a Senior Lecturer in the Department for Health at the University of Bath. He is an interdisciplinary scholar specialising on issues concerning the physically active body in a myriad of spaces and sites including, but not limited to, the elite sporting context.
Foreword: lively devices, lively data and lively leisure studies Deborah
Lupton 1. (Re-)thinking digital leisure Michael Silk, Brad Millington, Emma
Rich and Anthony Bush 2. Young people, digital media making and critical
digital citizenship D. McGillivray, G. McPherson, J. Jones and A.
McCandlish 3. Video games and the political and cultural economies of
health-entertainment Brad Millington 4. Exploring online fitness culture
and young females Stephanie T. Jong and Murray J. N. Drummond 5. Be who you
are and be proud: Brittney Griner, intersectional invisibility and digital
possibilities for lesbian sporting celebrity Megan Chawansky 6. Towards
typologies of virtual maltreatment: sport, digital cultures & dark leisure
Emma Kavanagh, Ian Jones and Lucy Sheppard-Marks 7. (Re)constructing the
tourist experience? Editing experience and mediating memories of learning
to dive Stephanie Merchant 8. Immaterial labour in spaces of leisure:
producing biopolitical subjectivities through Facebook Jeff Rose and Callie
Spencer Afterword: a new digital Leisure Studies for Theoretical Times
Steve Redhead
Lupton 1. (Re-)thinking digital leisure Michael Silk, Brad Millington, Emma
Rich and Anthony Bush 2. Young people, digital media making and critical
digital citizenship D. McGillivray, G. McPherson, J. Jones and A.
McCandlish 3. Video games and the political and cultural economies of
health-entertainment Brad Millington 4. Exploring online fitness culture
and young females Stephanie T. Jong and Murray J. N. Drummond 5. Be who you
are and be proud: Brittney Griner, intersectional invisibility and digital
possibilities for lesbian sporting celebrity Megan Chawansky 6. Towards
typologies of virtual maltreatment: sport, digital cultures & dark leisure
Emma Kavanagh, Ian Jones and Lucy Sheppard-Marks 7. (Re)constructing the
tourist experience? Editing experience and mediating memories of learning
to dive Stephanie Merchant 8. Immaterial labour in spaces of leisure:
producing biopolitical subjectivities through Facebook Jeff Rose and Callie
Spencer Afterword: a new digital Leisure Studies for Theoretical Times
Steve Redhead
Foreword: lively devices, lively data and lively leisure studies Deborah
Lupton 1. (Re-)thinking digital leisure Michael Silk, Brad Millington, Emma
Rich and Anthony Bush 2. Young people, digital media making and critical
digital citizenship D. McGillivray, G. McPherson, J. Jones and A.
McCandlish 3. Video games and the political and cultural economies of
health-entertainment Brad Millington 4. Exploring online fitness culture
and young females Stephanie T. Jong and Murray J. N. Drummond 5. Be who you
are and be proud: Brittney Griner, intersectional invisibility and digital
possibilities for lesbian sporting celebrity Megan Chawansky 6. Towards
typologies of virtual maltreatment: sport, digital cultures & dark leisure
Emma Kavanagh, Ian Jones and Lucy Sheppard-Marks 7. (Re)constructing the
tourist experience? Editing experience and mediating memories of learning
to dive Stephanie Merchant 8. Immaterial labour in spaces of leisure:
producing biopolitical subjectivities through Facebook Jeff Rose and Callie
Spencer Afterword: a new digital Leisure Studies for Theoretical Times
Steve Redhead
Lupton 1. (Re-)thinking digital leisure Michael Silk, Brad Millington, Emma
Rich and Anthony Bush 2. Young people, digital media making and critical
digital citizenship D. McGillivray, G. McPherson, J. Jones and A.
McCandlish 3. Video games and the political and cultural economies of
health-entertainment Brad Millington 4. Exploring online fitness culture
and young females Stephanie T. Jong and Murray J. N. Drummond 5. Be who you
are and be proud: Brittney Griner, intersectional invisibility and digital
possibilities for lesbian sporting celebrity Megan Chawansky 6. Towards
typologies of virtual maltreatment: sport, digital cultures & dark leisure
Emma Kavanagh, Ian Jones and Lucy Sheppard-Marks 7. (Re)constructing the
tourist experience? Editing experience and mediating memories of learning
to dive Stephanie Merchant 8. Immaterial labour in spaces of leisure:
producing biopolitical subjectivities through Facebook Jeff Rose and Callie
Spencer Afterword: a new digital Leisure Studies for Theoretical Times
Steve Redhead







