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  • Gebundenes Buch

Your deadline just got moved up. Your artist has never worked with Flash before. Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into approachable steps. It teaches Flash users the ways to leverage Flash as a game development tool.

Produktbeschreibung
Your deadline just got moved up. Your artist has never worked with Flash before. Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into approachable steps. It teaches Flash users the ways to leverage Flash as a game development tool.
Autorenporträt
Christopher Griffith
Rezensionen
"The volume's 16 chapters (and 3 online bonus chapters) in this new edition (1st ed., 2010) provide a series of discrete challenges: animation, audio and video management, implementing mathematical functions, collision detection, game physics, and creating platformers and iOS games, which gradually build user competence and confidence. Although the examples increase in complexity as the book progresses, it is not necessary to do them in order. The book could be used as a course resource for advanced undergraduates or as a reference for experienced programmers who want t o use Flash. The excellent companion website supplies all the code needed to build the examples, as well as a forum where questions can be posted and answered. The author frequently inserts commentary about best programming practices (what to do and what to avoid), which differentiates this book from many similar titles."

--E. Bertozzi, Long Island University