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This paper explains one possible design for a hybrid peer-to-peer client server system. This system offers the enormous advantage of greatly reducing server traffic, but also results in a noticeable deterioration in quality for the player. However, since current games still crash completely when there is very high demand, players may be willing to accept a slight reduction in quality if this means that consistent stability can be achieved, especially since this difference in quality is hardly noticeable to players.

Produktbeschreibung
This paper explains one possible design for a hybrid peer-to-peer client server system. This system offers the enormous advantage of greatly reducing server traffic, but also results in a noticeable deterioration in quality for the player. However, since current games still crash completely when there is very high demand, players may be willing to accept a slight reduction in quality if this means that consistent stability can be achieved, especially since this difference in quality is hardly noticeable to players.
Autorenporträt
Od 2008 roku jest g¿ównym programist¿ i wspó¿zäo¿ycielem Activator GmbH, firmy zajmuj¿cej si¿ rozwojem technologii sieciowych i generatorów dla gier online. Jest równie¿ wspó¿autorem artyku¿u IEEE "pSense", opublikowanego podczas konferencji p2p08 w Akwizgranie.