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Book title positions optional romance in the AAA game as a central object of analysis. Based on the close analysis of some of the most commercially and culturally significant games of the last 30 years like Grand Theft Auto IV (2008), the Mass Effect series (2007-2021), and the Elder Scrolls series (1994-2024).

Produktbeschreibung
Book title positions optional romance in the AAA game as a central object of analysis. Based on the close analysis of some of the most commercially and culturally significant games of the last 30 years like Grand Theft Auto IV (2008), the Mass Effect series (2007-2021), and the Elder Scrolls series (1994-2024).
Autorenporträt
Amy Brierley-Beare is Lecturer in Media at the University of Adelaide. Her research investigates how mainstream gaming represents and negotiates romance and social intimacy. Other research interests include game studies, emergent narrative, audience studies, experiential metaphor and transgressive play.