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When Ruby decides to build a fort, she's full of ideas -- but doesn't know where to start. With pillows, blankets, tape, and imagination, she learns how to break a big idea into smaller steps and turn a messy pile into something amazing. Ruby Breaks It Down is a playful, story-driven introduction to computational thinking -- specifically, decomposition, the problem-solving strategy of breaking complex tasks into simpler parts. As Ruby works through her project with creativity and persistence, young readers learn to approach challenges with confidence and curiosity. Perfect for ages 5-8, this…mehr

Produktbeschreibung
When Ruby decides to build a fort, she's full of ideas -- but doesn't know where to start. With pillows, blankets, tape, and imagination, she learns how to break a big idea into smaller steps and turn a messy pile into something amazing. Ruby Breaks It Down is a playful, story-driven introduction to computational thinking -- specifically, decomposition, the problem-solving strategy of breaking complex tasks into simpler parts. As Ruby works through her project with creativity and persistence, young readers learn to approach challenges with confidence and curiosity. Perfect for ages 5-8, this picture book blends engaging storytelling with early STEM thinking skills in a way that's easy to understand and fun to read aloud. Educators and parents will love the subtle tie-in to computational thinking, while kids will relate to Ruby's inventive spirit and everyday problem-solving Ideal for classrooms, libraries, and families, Ruby Breaks It Down builds foundational skills for learning, thinking, and creating-one small step at a time.
Autorenporträt
Eric D. Marvin is an educator and author with a doctorate in Instructional Design and Technology. With years of experience training teachers and developing engaging educational content, he writes picture books that spark curiosity, build confidence, and support early STEM learning. As a father of five young children, Eric brings a real-world understanding of how kids think, learn, and imagine. His stories introduce big ideas - like problem solving and computational thinking - through playful, accessible storytelling designed for homes, classrooms, and libraries.