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This book constitutes the refereed proceedings of the 11th Joint International Conference on Serious Games, JCSG 2025, held in Lucerne, Switzerland, during December 4 5, 2025.
The 14 full papers, 5 short papers, 16 other papers included in this book were carefully reviewed and selected from 47 submissions.
The conference covers a wide range from artificial intelligence applications in games, educational technologies, healthcare and wellbeing applications, extended reality implementations, user experience design, accessibility and inclusion considerations, and impact studies measuring
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Produktbeschreibung
This book constitutes the refereed proceedings of the 11th Joint International Conference on Serious Games, JCSG 2025, held in Lucerne, Switzerland, during December 4 5, 2025.

The 14 full papers, 5 short papers, 16 other papers included in this book were carefully reviewed and selected from 47 submissions.

The conference covers a wide range from artificial intelligence applications in games, educational technologies, healthcare and wellbeing applications, extended reality implementations, user
experience design, accessibility and inclusion considerations, and impact studies measuring learning effectiveness.

The conference theme for 2025 focused on Target Audience.