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Simulation in Media and Culture: Believing the Hype, edited by Robin DeRosa, is an updating of Baudrillard's theory of the simulacra for our current cultural moment. This collection examines the condition of hyperreality in four arenas of contemporary life: television, film, gaming, and the politics of place.
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Simulation in Media and Culture: Believing the Hype, edited by Robin DeRosa, is an updating of Baudrillard's theory of the simulacra for our current cultural moment. This collection examines the condition of hyperreality in four arenas of contemporary life: television, film, gaming, and the politics of place.
Produktdetails
- Produktdetails
- Verlag: Lexington Books
- Seitenzahl: 248
- Erscheinungstermin: 6. Juni 2013
- Englisch
- Abmessung: 229mm x 152mm x 14mm
- Gewicht: 365g
- ISBN-13: 9780739184585
- ISBN-10: 073918458X
- Artikelnr.: 38533173
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Lexington Books
- Seitenzahl: 248
- Erscheinungstermin: 6. Juni 2013
- Englisch
- Abmessung: 229mm x 152mm x 14mm
- Gewicht: 365g
- ISBN-13: 9780739184585
- ISBN-10: 073918458X
- Artikelnr.: 38533173
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Robin DeRosa is an associate professor of English at Plymouth State University in New Hampshire. She edited the collection Assimilation and Subversion in Earlier American Literature and has contributed essays to American Indian Rhetorics of Survivance, Women as Sites of Culture, Postscript: A Journal of Criticism and Theory, In-Between: Essays and Studies in Literary Criticism, and The Rocky Mountain Review of Language and Literature.
Chapter 1 Preface
Chapter 2 Acknowledgments
Chapter 3 Introduction
Part 4 Part I - The Small Screen: Reconsidering Reality TV
Chapter 5 Chapter 1. Famous for Being Famous: Celebrity Socialites and the
Framework of Fame
Chapter 6 Chapter 2. Simulating Supper: Serving up TV Dinner
Chapter 7 Chapter 3. Imitation Meets Simulation: Seinfeld's George Costanza
as the Original Larry David
Chapter 8 Chapter 4. Trapped in TV Land: Encountering the Hyperreal in
Supernatural
Part 9 Part II - The Big Screen: The Simulacra in Contemporary Film
Chapter 10 Chapter 5. The Gentleman's Gentleman: The Butler as Simulacra in
The Remains of the Day
Chapter 11 Chapter 6. The Soft Bodies of Arnold Schwarzenegger
Chapter 12 Chapter 7. Jesus in Hyperreality: Baudrillard and Mel Gibson's
The Passion of the Christ
Chapter 13 Chapter 8. Making Love, Making Violence Avatar-Style: Hyperreal
Connection and Deconstructive Identification
Part 14 Part III - The Game of Life: Playing in the Hyperreal
Chapter 15 Chapter 9. Planting Crops in the Hyperreal: Farmville and
Simulated Work
Chapter 16 Chapter 10. Fear and Loathing in Second Life: Body Surveillance
in the Online Community
Chapter 17 Chapter 11. Total Immersion and the Total Screen: The Simulated
and Screened Realities of Video Games
Chapter 18 Chapter 12. Seriously Fun: Viral Marketing and the Gaming
Experience of Nolan's The Dark Knight
Chapter 19 Chapter 13. Transgressive Simulation: The Mobility of Violence
in Extreme Championship Wrestling
Chapter 20 Chapter 14. Drafting the Hyperreal: Ownership, Responsibility,
Agency in Fantasy Sports
Part 21 Part IV- Hyperreal Homes: Culture and Identity in Postmodern Places
Chapter 22 Chapter 15. Room(s) for Sight: The Artificial Everyday Theater
of Rimini Protokoll
Chapter 23 Chapter 16. Nazis and Nazi Costumes: The State of Evil in
Hyperreal Ethics
Chapter 24 Chapter 17. Operational (Hyper)realities in the Exilic
Labyrinth: Roberto G. Fernández's Construction and Destruction of Identity
through Parodic Simulacra
Chapter 25 Chapter 18. Having it Both Ways: The Simulacral and the Aura of
the Real in Geoff Nicholson's Bleeding London
Chapter 26 Chapter 19. "There's Really Nothing Left to Explore":
Imagineering, Innoventions, and Figments in Florida Studies
Chapter 27 Bibliography
Chapter 28 Notes on Contributors
Chapter 29 Index
Chapter 2 Acknowledgments
Chapter 3 Introduction
Part 4 Part I - The Small Screen: Reconsidering Reality TV
Chapter 5 Chapter 1. Famous for Being Famous: Celebrity Socialites and the
Framework of Fame
Chapter 6 Chapter 2. Simulating Supper: Serving up TV Dinner
Chapter 7 Chapter 3. Imitation Meets Simulation: Seinfeld's George Costanza
as the Original Larry David
Chapter 8 Chapter 4. Trapped in TV Land: Encountering the Hyperreal in
Supernatural
Part 9 Part II - The Big Screen: The Simulacra in Contemporary Film
Chapter 10 Chapter 5. The Gentleman's Gentleman: The Butler as Simulacra in
The Remains of the Day
Chapter 11 Chapter 6. The Soft Bodies of Arnold Schwarzenegger
Chapter 12 Chapter 7. Jesus in Hyperreality: Baudrillard and Mel Gibson's
The Passion of the Christ
Chapter 13 Chapter 8. Making Love, Making Violence Avatar-Style: Hyperreal
Connection and Deconstructive Identification
Part 14 Part III - The Game of Life: Playing in the Hyperreal
Chapter 15 Chapter 9. Planting Crops in the Hyperreal: Farmville and
Simulated Work
Chapter 16 Chapter 10. Fear and Loathing in Second Life: Body Surveillance
in the Online Community
Chapter 17 Chapter 11. Total Immersion and the Total Screen: The Simulated
and Screened Realities of Video Games
Chapter 18 Chapter 12. Seriously Fun: Viral Marketing and the Gaming
Experience of Nolan's The Dark Knight
Chapter 19 Chapter 13. Transgressive Simulation: The Mobility of Violence
in Extreme Championship Wrestling
Chapter 20 Chapter 14. Drafting the Hyperreal: Ownership, Responsibility,
Agency in Fantasy Sports
Part 21 Part IV- Hyperreal Homes: Culture and Identity in Postmodern Places
Chapter 22 Chapter 15. Room(s) for Sight: The Artificial Everyday Theater
of Rimini Protokoll
Chapter 23 Chapter 16. Nazis and Nazi Costumes: The State of Evil in
Hyperreal Ethics
Chapter 24 Chapter 17. Operational (Hyper)realities in the Exilic
Labyrinth: Roberto G. Fernández's Construction and Destruction of Identity
through Parodic Simulacra
Chapter 25 Chapter 18. Having it Both Ways: The Simulacral and the Aura of
the Real in Geoff Nicholson's Bleeding London
Chapter 26 Chapter 19. "There's Really Nothing Left to Explore":
Imagineering, Innoventions, and Figments in Florida Studies
Chapter 27 Bibliography
Chapter 28 Notes on Contributors
Chapter 29 Index
Chapter 1 Preface
Chapter 2 Acknowledgments
Chapter 3 Introduction
Part 4 Part I - The Small Screen: Reconsidering Reality TV
Chapter 5 Chapter 1. Famous for Being Famous: Celebrity Socialites and the
Framework of Fame
Chapter 6 Chapter 2. Simulating Supper: Serving up TV Dinner
Chapter 7 Chapter 3. Imitation Meets Simulation: Seinfeld's George Costanza
as the Original Larry David
Chapter 8 Chapter 4. Trapped in TV Land: Encountering the Hyperreal in
Supernatural
Part 9 Part II - The Big Screen: The Simulacra in Contemporary Film
Chapter 10 Chapter 5. The Gentleman's Gentleman: The Butler as Simulacra in
The Remains of the Day
Chapter 11 Chapter 6. The Soft Bodies of Arnold Schwarzenegger
Chapter 12 Chapter 7. Jesus in Hyperreality: Baudrillard and Mel Gibson's
The Passion of the Christ
Chapter 13 Chapter 8. Making Love, Making Violence Avatar-Style: Hyperreal
Connection and Deconstructive Identification
Part 14 Part III - The Game of Life: Playing in the Hyperreal
Chapter 15 Chapter 9. Planting Crops in the Hyperreal: Farmville and
Simulated Work
Chapter 16 Chapter 10. Fear and Loathing in Second Life: Body Surveillance
in the Online Community
Chapter 17 Chapter 11. Total Immersion and the Total Screen: The Simulated
and Screened Realities of Video Games
Chapter 18 Chapter 12. Seriously Fun: Viral Marketing and the Gaming
Experience of Nolan's The Dark Knight
Chapter 19 Chapter 13. Transgressive Simulation: The Mobility of Violence
in Extreme Championship Wrestling
Chapter 20 Chapter 14. Drafting the Hyperreal: Ownership, Responsibility,
Agency in Fantasy Sports
Part 21 Part IV- Hyperreal Homes: Culture and Identity in Postmodern Places
Chapter 22 Chapter 15. Room(s) for Sight: The Artificial Everyday Theater
of Rimini Protokoll
Chapter 23 Chapter 16. Nazis and Nazi Costumes: The State of Evil in
Hyperreal Ethics
Chapter 24 Chapter 17. Operational (Hyper)realities in the Exilic
Labyrinth: Roberto G. Fernández's Construction and Destruction of Identity
through Parodic Simulacra
Chapter 25 Chapter 18. Having it Both Ways: The Simulacral and the Aura of
the Real in Geoff Nicholson's Bleeding London
Chapter 26 Chapter 19. "There's Really Nothing Left to Explore":
Imagineering, Innoventions, and Figments in Florida Studies
Chapter 27 Bibliography
Chapter 28 Notes on Contributors
Chapter 29 Index
Chapter 2 Acknowledgments
Chapter 3 Introduction
Part 4 Part I - The Small Screen: Reconsidering Reality TV
Chapter 5 Chapter 1. Famous for Being Famous: Celebrity Socialites and the
Framework of Fame
Chapter 6 Chapter 2. Simulating Supper: Serving up TV Dinner
Chapter 7 Chapter 3. Imitation Meets Simulation: Seinfeld's George Costanza
as the Original Larry David
Chapter 8 Chapter 4. Trapped in TV Land: Encountering the Hyperreal in
Supernatural
Part 9 Part II - The Big Screen: The Simulacra in Contemporary Film
Chapter 10 Chapter 5. The Gentleman's Gentleman: The Butler as Simulacra in
The Remains of the Day
Chapter 11 Chapter 6. The Soft Bodies of Arnold Schwarzenegger
Chapter 12 Chapter 7. Jesus in Hyperreality: Baudrillard and Mel Gibson's
The Passion of the Christ
Chapter 13 Chapter 8. Making Love, Making Violence Avatar-Style: Hyperreal
Connection and Deconstructive Identification
Part 14 Part III - The Game of Life: Playing in the Hyperreal
Chapter 15 Chapter 9. Planting Crops in the Hyperreal: Farmville and
Simulated Work
Chapter 16 Chapter 10. Fear and Loathing in Second Life: Body Surveillance
in the Online Community
Chapter 17 Chapter 11. Total Immersion and the Total Screen: The Simulated
and Screened Realities of Video Games
Chapter 18 Chapter 12. Seriously Fun: Viral Marketing and the Gaming
Experience of Nolan's The Dark Knight
Chapter 19 Chapter 13. Transgressive Simulation: The Mobility of Violence
in Extreme Championship Wrestling
Chapter 20 Chapter 14. Drafting the Hyperreal: Ownership, Responsibility,
Agency in Fantasy Sports
Part 21 Part IV- Hyperreal Homes: Culture and Identity in Postmodern Places
Chapter 22 Chapter 15. Room(s) for Sight: The Artificial Everyday Theater
of Rimini Protokoll
Chapter 23 Chapter 16. Nazis and Nazi Costumes: The State of Evil in
Hyperreal Ethics
Chapter 24 Chapter 17. Operational (Hyper)realities in the Exilic
Labyrinth: Roberto G. Fernández's Construction and Destruction of Identity
through Parodic Simulacra
Chapter 25 Chapter 18. Having it Both Ways: The Simulacral and the Aura of
the Real in Geoff Nicholson's Bleeding London
Chapter 26 Chapter 19. "There's Really Nothing Left to Explore":
Imagineering, Innoventions, and Figments in Florida Studies
Chapter 27 Bibliography
Chapter 28 Notes on Contributors
Chapter 29 Index







