Social Interactions in Virtual Worlds
An Interdisciplinary Perspective
Herausgeber: Lakkaraju, Kiran; Wigand, Rolf T; Sukthankar, Gita
Social Interactions in Virtual Worlds
An Interdisciplinary Perspective
Herausgeber: Lakkaraju, Kiran; Wigand, Rolf T; Sukthankar, Gita
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This cross-disciplinary exploration of MMOs and other complex online worlds melds work from computer science, psychology and social science.
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This cross-disciplinary exploration of MMOs and other complex online worlds melds work from computer science, psychology and social science.
Produktdetails
- Produktdetails
- Verlag: Cambridge University Press
- Seitenzahl: 452
- Erscheinungstermin: 5. Juli 2018
- Englisch
- Abmessung: 235mm x 161mm x 27mm
- Gewicht: 703g
- ISBN-13: 9781107128828
- ISBN-10: 110712882X
- Artikelnr.: 49087501
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Cambridge University Press
- Seitenzahl: 452
- Erscheinungstermin: 5. Juli 2018
- Englisch
- Abmessung: 235mm x 161mm x 27mm
- Gewicht: 703g
- ISBN-13: 9781107128828
- ISBN-10: 110712882X
- Artikelnr.: 49087501
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Part I. Individual Behaviors and Dyadic Relationships: 1. VERUS John
Murray, Thomas Chesney and Robert Hoffmann; 2. Understanding aggressive and
non-aggressive individual behaviors in MMOGs Iftekhar Ahmed, Andrew Pilny
and Marshall Scott Poole; 3. From good associates to true friends Fanny
Anne Ramirez; 4. Couples who slay together, stay together Elizabeth Craig,
Nicholas Taylor and Sarah Evans; Part II. Groups: 5. Virtual team
communication norms John C. Sherblom, Lesley A. Withers, Lynette G. Leonard
and Jeffrey S. Smith; 6. Toxic allies and caring friends Maude Bonenfant,
Laura Iseut Lafrance St-Martin, Félix Prégent and Lucile Crémier; 7.
Management (im)material Nick Taylor, Suzanne de Castell, Jennifer Jenson
and Ryan Hurley; 8. Virtual organization and online games Rolf T. Wigand;
9. Virtual economic experiments Thomas Chesney, Swee Hoon Chuah, Robert
Hoffmann, Wendy Hui and Jeremy Larner; Part III. Understanding Culture with
Games: 10. A simulated utopia William Sims Bainbridge; 11. Gaming in
multicultural classrooms Amanda Paz Alencar and Teresa de la Hera
Conde-Pumpido; Part IV. Techniques for Analyzing Game Data: 12. The power
of social features in online gaming Fernando Kuipers, Marcus Martens, Ernst
van der Hoeven and Alexandru Iosup; 13. Profiling in games Rafet Sifa,
Anders Drachen and Christian Bauckhage; 14. Using massively multiplayer
online game data to analyze the dynamics of social interactions Alireza
Hajibagheri, Gita Sukthankar, Kiran Lakkaraju, Hamidreza Alvari, Rolf T.
Wigand and Nitin Agarwal.
Murray, Thomas Chesney and Robert Hoffmann; 2. Understanding aggressive and
non-aggressive individual behaviors in MMOGs Iftekhar Ahmed, Andrew Pilny
and Marshall Scott Poole; 3. From good associates to true friends Fanny
Anne Ramirez; 4. Couples who slay together, stay together Elizabeth Craig,
Nicholas Taylor and Sarah Evans; Part II. Groups: 5. Virtual team
communication norms John C. Sherblom, Lesley A. Withers, Lynette G. Leonard
and Jeffrey S. Smith; 6. Toxic allies and caring friends Maude Bonenfant,
Laura Iseut Lafrance St-Martin, Félix Prégent and Lucile Crémier; 7.
Management (im)material Nick Taylor, Suzanne de Castell, Jennifer Jenson
and Ryan Hurley; 8. Virtual organization and online games Rolf T. Wigand;
9. Virtual economic experiments Thomas Chesney, Swee Hoon Chuah, Robert
Hoffmann, Wendy Hui and Jeremy Larner; Part III. Understanding Culture with
Games: 10. A simulated utopia William Sims Bainbridge; 11. Gaming in
multicultural classrooms Amanda Paz Alencar and Teresa de la Hera
Conde-Pumpido; Part IV. Techniques for Analyzing Game Data: 12. The power
of social features in online gaming Fernando Kuipers, Marcus Martens, Ernst
van der Hoeven and Alexandru Iosup; 13. Profiling in games Rafet Sifa,
Anders Drachen and Christian Bauckhage; 14. Using massively multiplayer
online game data to analyze the dynamics of social interactions Alireza
Hajibagheri, Gita Sukthankar, Kiran Lakkaraju, Hamidreza Alvari, Rolf T.
Wigand and Nitin Agarwal.
Part I. Individual Behaviors and Dyadic Relationships: 1. VERUS John
Murray, Thomas Chesney and Robert Hoffmann; 2. Understanding aggressive and
non-aggressive individual behaviors in MMOGs Iftekhar Ahmed, Andrew Pilny
and Marshall Scott Poole; 3. From good associates to true friends Fanny
Anne Ramirez; 4. Couples who slay together, stay together Elizabeth Craig,
Nicholas Taylor and Sarah Evans; Part II. Groups: 5. Virtual team
communication norms John C. Sherblom, Lesley A. Withers, Lynette G. Leonard
and Jeffrey S. Smith; 6. Toxic allies and caring friends Maude Bonenfant,
Laura Iseut Lafrance St-Martin, Félix Prégent and Lucile Crémier; 7.
Management (im)material Nick Taylor, Suzanne de Castell, Jennifer Jenson
and Ryan Hurley; 8. Virtual organization and online games Rolf T. Wigand;
9. Virtual economic experiments Thomas Chesney, Swee Hoon Chuah, Robert
Hoffmann, Wendy Hui and Jeremy Larner; Part III. Understanding Culture with
Games: 10. A simulated utopia William Sims Bainbridge; 11. Gaming in
multicultural classrooms Amanda Paz Alencar and Teresa de la Hera
Conde-Pumpido; Part IV. Techniques for Analyzing Game Data: 12. The power
of social features in online gaming Fernando Kuipers, Marcus Martens, Ernst
van der Hoeven and Alexandru Iosup; 13. Profiling in games Rafet Sifa,
Anders Drachen and Christian Bauckhage; 14. Using massively multiplayer
online game data to analyze the dynamics of social interactions Alireza
Hajibagheri, Gita Sukthankar, Kiran Lakkaraju, Hamidreza Alvari, Rolf T.
Wigand and Nitin Agarwal.
Murray, Thomas Chesney and Robert Hoffmann; 2. Understanding aggressive and
non-aggressive individual behaviors in MMOGs Iftekhar Ahmed, Andrew Pilny
and Marshall Scott Poole; 3. From good associates to true friends Fanny
Anne Ramirez; 4. Couples who slay together, stay together Elizabeth Craig,
Nicholas Taylor and Sarah Evans; Part II. Groups: 5. Virtual team
communication norms John C. Sherblom, Lesley A. Withers, Lynette G. Leonard
and Jeffrey S. Smith; 6. Toxic allies and caring friends Maude Bonenfant,
Laura Iseut Lafrance St-Martin, Félix Prégent and Lucile Crémier; 7.
Management (im)material Nick Taylor, Suzanne de Castell, Jennifer Jenson
and Ryan Hurley; 8. Virtual organization and online games Rolf T. Wigand;
9. Virtual economic experiments Thomas Chesney, Swee Hoon Chuah, Robert
Hoffmann, Wendy Hui and Jeremy Larner; Part III. Understanding Culture with
Games: 10. A simulated utopia William Sims Bainbridge; 11. Gaming in
multicultural classrooms Amanda Paz Alencar and Teresa de la Hera
Conde-Pumpido; Part IV. Techniques for Analyzing Game Data: 12. The power
of social features in online gaming Fernando Kuipers, Marcus Martens, Ernst
van der Hoeven and Alexandru Iosup; 13. Profiling in games Rafet Sifa,
Anders Drachen and Christian Bauckhage; 14. Using massively multiplayer
online game data to analyze the dynamics of social interactions Alireza
Hajibagheri, Gita Sukthankar, Kiran Lakkaraju, Hamidreza Alvari, Rolf T.
Wigand and Nitin Agarwal.







