Video games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games-from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment.
Video games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games-from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment.
William Cheng is a Junior Fellow at the Harvard Society of Fellows. His research on music, video games, opera, and other subjects have appeared in the Journal of the American Musicological Society, Cambridge Opera Journal , Ethnomusicology, and 19th-Century Music. He is the recipient of the AMS Howard Mayer Brown Fellowship, AMS Philip Brett Award, and SAM Mark Tucker Award.
Inhaltsangabe
Foreword by Richard Leppert Introduction Chapter 1: A Tune at the End of the World Chapter 2: How Celes Sang Chapter 3: Dead Ringers Chapter 4: Role-Playing toward a Virtual Musical Democracy Chapter 5: The Wizard, the Troll, and the Fortress Epilogue End Notes Works Cited Index
Foreword by Richard Leppert Introduction Chapter 1: A Tune at the End of the World Chapter 2: How Celes Sang Chapter 3: Dead Ringers Chapter 4: Role-Playing toward a Virtual Musical Democracy Chapter 5: The Wizard, the Troll, and the Fortress Epilogue End Notes Works Cited Index
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