Philippe Bédard, Alanna Thain, Carl TherrienBodies, Techniques, Practices
States of Immersion Across Media
Bodies, Techniques, Practices
Herausgeber: Bédard, Philippe; Therrien, Carl; Thain, Alanna
Philippe Bédard, Alanna Thain, Carl TherrienBodies, Techniques, Practices
States of Immersion Across Media
Bodies, Techniques, Practices
Herausgeber: Bédard, Philippe; Therrien, Carl; Thain, Alanna
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Immersion across media opens our perception to altered states of consciousness. Far from disconnecting us from our surroundings, these experiences reframe how we connect to the world and to others. In this age of technological acceleration, myriad new media forms redefine our immersive habits and patterns of gratification. States of Immersion Across Media invites readers to slow down and reflect on immersive practices, both new and old, their impact on our bodies, the affective attunements they evoke, the disruptions they afford, and the creative encounters they generate.
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Immersion across media opens our perception to altered states of consciousness. Far from disconnecting us from our surroundings, these experiences reframe how we connect to the world and to others. In this age of technological acceleration, myriad new media forms redefine our immersive habits and patterns of gratification. States of Immersion Across Media invites readers to slow down and reflect on immersive practices, both new and old, their impact on our bodies, the affective attunements they evoke, the disruptions they afford, and the creative encounters they generate.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 534
- Erscheinungstermin: 22. April 2025
- Englisch
- Abmessung: 238mm x 158mm x 38mm
- Gewicht: 1098g
- ISBN-13: 9789048558766
- ISBN-10: 904855876X
- Artikelnr.: 72215751
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Taylor & Francis
- Seitenzahl: 534
- Erscheinungstermin: 22. April 2025
- Englisch
- Abmessung: 238mm x 158mm x 38mm
- Gewicht: 1098g
- ISBN-13: 9789048558766
- ISBN-10: 904855876X
- Artikelnr.: 72215751
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Philippe Bédard is an independent researcher with a fascination for moving image media and their technologies. As part of his postdoctoral research, he focused on virtual reality, with a focus on the notion of empathy. Finally, he has worked extensively in and around the immersive media industry in Montreal, including work with Xn Québec, Festival du Nouveau Cinéma, the National Film Board of Canada's interactive studio, and SODEC. Alanna Thain is associate professor of cultural studies, world cinemas and gender, sexuality and feminist studies at McGill University. She directs the Moving Image Research Lab, devoted to the study of the body in moving image media and research-creation practices. She is author of Bodies in Suspense: Time and Affect in Cinema (2017) and co-editor of Lo Tech Pop Cult: Screendance Remixed (2024). She co-directs the research project The Sociability of Sleep, and is director of the research team CORÉRISC, on epistemologies of embodied risk. Her work on immersive practices concerns the intersections of mobile media, dance movement, soft bodies and ambient ecologies, in projects such as Cinema Out of the Box, a bike powered mobile cinema, and in essays such as "Anarchival cinemas." She is also a member of GRAFIM. Carl Therrien is professor of cinema and game studies at Université de Montréal. He has explored the notion of immersion and affective ecologies in his Ph.D dissertation and in multiple papers and book chapters over the years. He has published extensively on the current challenges of video game historiography through case studies of specific genres such as visual novels, horror games and first-person shooters. In The Media Snatcher (Platform studies, MIT Press, 2019), Therrien builds upon previous findings through a comparative study of the TurboGrafx-16 / PC Engine, confronting American and Japanese perspectives of this expansive technological platform. He has co-founded the History of Games international conference series and has contributed to the annual Game history symposium in Montreal since 2014.
Introduction: Carl Therrien
Philippe Bédard
and Alanna Thain
Section 1: Altered States
1. Immersive Situativity: Perspectives on Being In/Out of Sync
Tom Poljan.ek and Laura Katharina Mücke
2. Douglas Trumbull and the Technological Aesthetic of Brainstorm: Charles R. Acland
3. Dual Cognitive Approach
Eugene Kukshinov
4. Emotional and Immersive Experiences in Films and Games: Looking into the Perceptual Model and Striving for a Motivational Theory
Maxime Deslongchamps-Gagnon
5. Interaction and Immersion Logics in Encounters: Coalescence of Bodies in a Liquid Space
Claire Chatelet and Mathieu Pradat
6. Facing Oneself: Out-of-Body Experience
Immersion
and the Remediation of Cinema through Virtual Reality
Pietro Conte
7. The Time it Takes to Tend Virtual Succulents: ImmersingOneself in a Playthrough of Viridi
Gabriel Tremblay-Gaudette
Section 2: Finding New Frames
8. The Many Births of Virtual Reality
Philippe Bédard
9. Seeing by Automobility: Protoautomobility
Immersion
the Traveller-Spectator
and the Phantom Ride
1897-1912
Michael J. T. Stock
10. From Participation to Immersion: Promotional Tactics around Tricked and Dynamic Seats in the Film Theatre
Aude Weber-Houde
11. Surface and Depth: The Picture Plane as a Site of Immersivity in the Digital Age
C. E. Harris
12. Let's Cross This Portal Together: Immersion Mechanisms in VR Performances and Their Current Limitations
Ágnes Karolina Bakk
13. Immersive Materiality and Television Production in The Dark Crystal: Age of Resistance (2019)
Dan Leberg and Sabrina Sauer
14. More Mbappé Than Me?: Soccer Video Games
Athletic Bodies
and the Performative Displacement
Daniele Iannucci
Section 3: The Edge of Sense(s)
15. Walter Benjamin on the Threshold of Immersion
Sonny Walbrou
16. Correlations of Immersion and Authenticity in the Experience of Fencing in Hellish Quart and For Honor
Micha. Mochocki and Ignacy Nowicki
17. New Heritage Ecologies: Embracing Entanglement and Complexity in Virtual Heritage Immersion
Elina Lex
18. The Contribution of Narrative Puzzles to Player Challenge-Based Immersion: A Case Study of Abzû
Gabrielle Trépanier-Jobin and Mathilde Savoie
19. The Opposite of Elsewhere: Home Video as Virtual Reality
Madison Brown
20. Video Game Immersion as Bodily Atmospheric Attunement
Andrea Andiloro
Section 4: Interviews
21. Beyond Frontiers: An Interview with Félix Lajeunesse (Co-founder and Chief Creative Off icer
Felix & Paul Studios) Edited by Philippe Bédard
22. Producing Intravene: An Experiment in Immersive Audio
Brenda Longfellow
23. A Much-Needed Conversation with Women Working in VR
Edited and moderated by Caroline Klimek
24. Espace & Présence: An Interview with Guillaume Perreault-Roy
Edited by Philippe Bédard
25. The Ultimate Potential of Immersive Media: An Interview with Kent Bye (Host of the Voices of VR Podcast)
Edited by Philippe Bédard
26. An interview with Skawennati
Edited by Carl Therrien
Indices.
Philippe Bédard
and Alanna Thain
Section 1: Altered States
1. Immersive Situativity: Perspectives on Being In/Out of Sync
Tom Poljan.ek and Laura Katharina Mücke
2. Douglas Trumbull and the Technological Aesthetic of Brainstorm: Charles R. Acland
3. Dual Cognitive Approach
Eugene Kukshinov
4. Emotional and Immersive Experiences in Films and Games: Looking into the Perceptual Model and Striving for a Motivational Theory
Maxime Deslongchamps-Gagnon
5. Interaction and Immersion Logics in Encounters: Coalescence of Bodies in a Liquid Space
Claire Chatelet and Mathieu Pradat
6. Facing Oneself: Out-of-Body Experience
Immersion
and the Remediation of Cinema through Virtual Reality
Pietro Conte
7. The Time it Takes to Tend Virtual Succulents: ImmersingOneself in a Playthrough of Viridi
Gabriel Tremblay-Gaudette
Section 2: Finding New Frames
8. The Many Births of Virtual Reality
Philippe Bédard
9. Seeing by Automobility: Protoautomobility
Immersion
the Traveller-Spectator
and the Phantom Ride
1897-1912
Michael J. T. Stock
10. From Participation to Immersion: Promotional Tactics around Tricked and Dynamic Seats in the Film Theatre
Aude Weber-Houde
11. Surface and Depth: The Picture Plane as a Site of Immersivity in the Digital Age
C. E. Harris
12. Let's Cross This Portal Together: Immersion Mechanisms in VR Performances and Their Current Limitations
Ágnes Karolina Bakk
13. Immersive Materiality and Television Production in The Dark Crystal: Age of Resistance (2019)
Dan Leberg and Sabrina Sauer
14. More Mbappé Than Me?: Soccer Video Games
Athletic Bodies
and the Performative Displacement
Daniele Iannucci
Section 3: The Edge of Sense(s)
15. Walter Benjamin on the Threshold of Immersion
Sonny Walbrou
16. Correlations of Immersion and Authenticity in the Experience of Fencing in Hellish Quart and For Honor
Micha. Mochocki and Ignacy Nowicki
17. New Heritage Ecologies: Embracing Entanglement and Complexity in Virtual Heritage Immersion
Elina Lex
18. The Contribution of Narrative Puzzles to Player Challenge-Based Immersion: A Case Study of Abzû
Gabrielle Trépanier-Jobin and Mathilde Savoie
19. The Opposite of Elsewhere: Home Video as Virtual Reality
Madison Brown
20. Video Game Immersion as Bodily Atmospheric Attunement
Andrea Andiloro
Section 4: Interviews
21. Beyond Frontiers: An Interview with Félix Lajeunesse (Co-founder and Chief Creative Off icer
Felix & Paul Studios) Edited by Philippe Bédard
22. Producing Intravene: An Experiment in Immersive Audio
Brenda Longfellow
23. A Much-Needed Conversation with Women Working in VR
Edited and moderated by Caroline Klimek
24. Espace & Présence: An Interview with Guillaume Perreault-Roy
Edited by Philippe Bédard
25. The Ultimate Potential of Immersive Media: An Interview with Kent Bye (Host of the Voices of VR Podcast)
Edited by Philippe Bédard
26. An interview with Skawennati
Edited by Carl Therrien
Indices.
Introduction: Carl Therrien
Philippe Bédard
and Alanna Thain
Section 1: Altered States
1. Immersive Situativity: Perspectives on Being In/Out of Sync
Tom Poljan.ek and Laura Katharina Mücke
2. Douglas Trumbull and the Technological Aesthetic of Brainstorm: Charles R. Acland
3. Dual Cognitive Approach
Eugene Kukshinov
4. Emotional and Immersive Experiences in Films and Games: Looking into the Perceptual Model and Striving for a Motivational Theory
Maxime Deslongchamps-Gagnon
5. Interaction and Immersion Logics in Encounters: Coalescence of Bodies in a Liquid Space
Claire Chatelet and Mathieu Pradat
6. Facing Oneself: Out-of-Body Experience
Immersion
and the Remediation of Cinema through Virtual Reality
Pietro Conte
7. The Time it Takes to Tend Virtual Succulents: ImmersingOneself in a Playthrough of Viridi
Gabriel Tremblay-Gaudette
Section 2: Finding New Frames
8. The Many Births of Virtual Reality
Philippe Bédard
9. Seeing by Automobility: Protoautomobility
Immersion
the Traveller-Spectator
and the Phantom Ride
1897-1912
Michael J. T. Stock
10. From Participation to Immersion: Promotional Tactics around Tricked and Dynamic Seats in the Film Theatre
Aude Weber-Houde
11. Surface and Depth: The Picture Plane as a Site of Immersivity in the Digital Age
C. E. Harris
12. Let's Cross This Portal Together: Immersion Mechanisms in VR Performances and Their Current Limitations
Ágnes Karolina Bakk
13. Immersive Materiality and Television Production in The Dark Crystal: Age of Resistance (2019)
Dan Leberg and Sabrina Sauer
14. More Mbappé Than Me?: Soccer Video Games
Athletic Bodies
and the Performative Displacement
Daniele Iannucci
Section 3: The Edge of Sense(s)
15. Walter Benjamin on the Threshold of Immersion
Sonny Walbrou
16. Correlations of Immersion and Authenticity in the Experience of Fencing in Hellish Quart and For Honor
Micha. Mochocki and Ignacy Nowicki
17. New Heritage Ecologies: Embracing Entanglement and Complexity in Virtual Heritage Immersion
Elina Lex
18. The Contribution of Narrative Puzzles to Player Challenge-Based Immersion: A Case Study of Abzû
Gabrielle Trépanier-Jobin and Mathilde Savoie
19. The Opposite of Elsewhere: Home Video as Virtual Reality
Madison Brown
20. Video Game Immersion as Bodily Atmospheric Attunement
Andrea Andiloro
Section 4: Interviews
21. Beyond Frontiers: An Interview with Félix Lajeunesse (Co-founder and Chief Creative Off icer
Felix & Paul Studios) Edited by Philippe Bédard
22. Producing Intravene: An Experiment in Immersive Audio
Brenda Longfellow
23. A Much-Needed Conversation with Women Working in VR
Edited and moderated by Caroline Klimek
24. Espace & Présence: An Interview with Guillaume Perreault-Roy
Edited by Philippe Bédard
25. The Ultimate Potential of Immersive Media: An Interview with Kent Bye (Host of the Voices of VR Podcast)
Edited by Philippe Bédard
26. An interview with Skawennati
Edited by Carl Therrien
Indices.
Philippe Bédard
and Alanna Thain
Section 1: Altered States
1. Immersive Situativity: Perspectives on Being In/Out of Sync
Tom Poljan.ek and Laura Katharina Mücke
2. Douglas Trumbull and the Technological Aesthetic of Brainstorm: Charles R. Acland
3. Dual Cognitive Approach
Eugene Kukshinov
4. Emotional and Immersive Experiences in Films and Games: Looking into the Perceptual Model and Striving for a Motivational Theory
Maxime Deslongchamps-Gagnon
5. Interaction and Immersion Logics in Encounters: Coalescence of Bodies in a Liquid Space
Claire Chatelet and Mathieu Pradat
6. Facing Oneself: Out-of-Body Experience
Immersion
and the Remediation of Cinema through Virtual Reality
Pietro Conte
7. The Time it Takes to Tend Virtual Succulents: ImmersingOneself in a Playthrough of Viridi
Gabriel Tremblay-Gaudette
Section 2: Finding New Frames
8. The Many Births of Virtual Reality
Philippe Bédard
9. Seeing by Automobility: Protoautomobility
Immersion
the Traveller-Spectator
and the Phantom Ride
1897-1912
Michael J. T. Stock
10. From Participation to Immersion: Promotional Tactics around Tricked and Dynamic Seats in the Film Theatre
Aude Weber-Houde
11. Surface and Depth: The Picture Plane as a Site of Immersivity in the Digital Age
C. E. Harris
12. Let's Cross This Portal Together: Immersion Mechanisms in VR Performances and Their Current Limitations
Ágnes Karolina Bakk
13. Immersive Materiality and Television Production in The Dark Crystal: Age of Resistance (2019)
Dan Leberg and Sabrina Sauer
14. More Mbappé Than Me?: Soccer Video Games
Athletic Bodies
and the Performative Displacement
Daniele Iannucci
Section 3: The Edge of Sense(s)
15. Walter Benjamin on the Threshold of Immersion
Sonny Walbrou
16. Correlations of Immersion and Authenticity in the Experience of Fencing in Hellish Quart and For Honor
Micha. Mochocki and Ignacy Nowicki
17. New Heritage Ecologies: Embracing Entanglement and Complexity in Virtual Heritage Immersion
Elina Lex
18. The Contribution of Narrative Puzzles to Player Challenge-Based Immersion: A Case Study of Abzû
Gabrielle Trépanier-Jobin and Mathilde Savoie
19. The Opposite of Elsewhere: Home Video as Virtual Reality
Madison Brown
20. Video Game Immersion as Bodily Atmospheric Attunement
Andrea Andiloro
Section 4: Interviews
21. Beyond Frontiers: An Interview with Félix Lajeunesse (Co-founder and Chief Creative Off icer
Felix & Paul Studios) Edited by Philippe Bédard
22. Producing Intravene: An Experiment in Immersive Audio
Brenda Longfellow
23. A Much-Needed Conversation with Women Working in VR
Edited and moderated by Caroline Klimek
24. Espace & Présence: An Interview with Guillaume Perreault-Roy
Edited by Philippe Bédard
25. The Ultimate Potential of Immersive Media: An Interview with Kent Bye (Host of the Voices of VR Podcast)
Edited by Philippe Bédard
26. An interview with Skawennati
Edited by Carl Therrien
Indices.







