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From Blockbuster's fall to Netflix's rise, the high-stakes battles shaping the future of media are far from over. Streaming Wars reveals the power plays, deals and cultural shifts that transformed entertainment forever.
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From Blockbuster's fall to Netflix's rise, the high-stakes battles shaping the future of media are far from over. Streaming Wars reveals the power plays, deals and cultural shifts that transformed entertainment forever.
Produktdetails
- Produktdetails
- Verlag: Kogan Page Ltd
- Seitenzahl: 288
- Erscheinungstermin: 3. Oktober 2025
- Englisch
- Abmessung: 234mm x 156mm
- ISBN-13: 9781398622555
- ISBN-10: 1398622559
- Artikelnr.: 72542457
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Kogan Page Ltd
- Seitenzahl: 288
- Erscheinungstermin: 3. Oktober 2025
- Englisch
- Abmessung: 234mm x 156mm
- ISBN-13: 9781398622555
- ISBN-10: 1398622559
- Artikelnr.: 72542457
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Charlotte Henry is a journalist covering tech, media and politics. Her byline has appeared in publications including City AM, the Independent on Sunday, The Times Red Box, the Telegraph and the TLS. She runs her own media outlet, The Addition, which gives insight into the crossover of media, technology and culture. Charlotte Henry is based in London, UK
Chapter
00: A media upset
'The Thing Doesn't Write Itself'; Chapter
01: Netflix
grasping the first move(ie) advantage; Chapter
02: The arrival of rivals; Chapter
03: A world turned upside down: how tech became media and media become tech; Chapter
04: Streaming sports
a good deal for fans, or signs of things to come?; Chapter
05: Live streamers
You Tube and Twitch and prominent gamers; Chapter
06: Audio battles, or the beauty of music at our fingertips; Chapter
07: Who pays
do customers get what they deserve?; Chapter
08: Reacting to a new reality but what to do about AI?; Chapter
09: We got everything we want, but who is it good for?;
00: A media upset
'The Thing Doesn't Write Itself'; Chapter
01: Netflix
grasping the first move(ie) advantage; Chapter
02: The arrival of rivals; Chapter
03: A world turned upside down: how tech became media and media become tech; Chapter
04: Streaming sports
a good deal for fans, or signs of things to come?; Chapter
05: Live streamers
You Tube and Twitch and prominent gamers; Chapter
06: Audio battles, or the beauty of music at our fingertips; Chapter
07: Who pays
do customers get what they deserve?; Chapter
08: Reacting to a new reality but what to do about AI?; Chapter
09: We got everything we want, but who is it good for?;
- Chapter - 00: A media upset - 'The Thing Doesn't Write Itself';
- Chapter - 01: Netflix - grasping the first move(ie) advantage;
- Chapter - 02: The arrival of rivals;
- Chapter - 03: A world turned upside down: how tech became media and media become tech;
- Chapter - 04: Streaming sports - a good deal for fans, or signs of things to come?;
- Chapter - 05: Live streamers - You Tube and Twitch and prominent gamers;
- Chapter - 06: Audio battles, or the beauty of music at our fingertips;
- Chapter - 07: Who pays - do customers get what they deserve?;
- Chapter - 08: Reacting to a new reality but what to do about AI?;
- Chapter - 09: We got everything we want, but who is it good for?;
Chapter
00: A media upset
'The Thing Doesn't Write Itself'; Chapter
01: Netflix
grasping the first move(ie) advantage; Chapter
02: The arrival of rivals; Chapter
03: A world turned upside down: how tech became media and media become tech; Chapter
04: Streaming sports
a good deal for fans, or signs of things to come?; Chapter
05: Live streamers
You Tube and Twitch and prominent gamers; Chapter
06: Audio battles, or the beauty of music at our fingertips; Chapter
07: Who pays
do customers get what they deserve?; Chapter
08: Reacting to a new reality but what to do about AI?; Chapter
09: We got everything we want, but who is it good for?;
00: A media upset
'The Thing Doesn't Write Itself'; Chapter
01: Netflix
grasping the first move(ie) advantage; Chapter
02: The arrival of rivals; Chapter
03: A world turned upside down: how tech became media and media become tech; Chapter
04: Streaming sports
a good deal for fans, or signs of things to come?; Chapter
05: Live streamers
You Tube and Twitch and prominent gamers; Chapter
06: Audio battles, or the beauty of music at our fingertips; Chapter
07: Who pays
do customers get what they deserve?; Chapter
08: Reacting to a new reality but what to do about AI?; Chapter
09: We got everything we want, but who is it good for?;
- Chapter - 00: A media upset - 'The Thing Doesn't Write Itself';
- Chapter - 01: Netflix - grasping the first move(ie) advantage;
- Chapter - 02: The arrival of rivals;
- Chapter - 03: A world turned upside down: how tech became media and media become tech;
- Chapter - 04: Streaming sports - a good deal for fans, or signs of things to come?;
- Chapter - 05: Live streamers - You Tube and Twitch and prominent gamers;
- Chapter - 06: Audio battles, or the beauty of music at our fingertips;
- Chapter - 07: Who pays - do customers get what they deserve?;
- Chapter - 08: Reacting to a new reality but what to do about AI?;
- Chapter - 09: We got everything we want, but who is it good for?;