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The stunning conclusion to the epic. When all the world's heroes assemble in Anyimar, the goal is simple. It won't be easy, but it feels straightforward. Defeat the last villain, go home, rebuild. Get back to debating whether they can forgive one another for all the wrongs they did. For an Arbiter to defy another Arbiter, though, is to tear holes in causality. Inviting the same cataclysm that forced their ancestors to flee their homelands for these foreign shores. This the future they chose: to go their own ways, to pursue their own dreams, to refuse to go on being cogs in a monolithic…mehr

Produktbeschreibung
The stunning conclusion to the epic. When all the world's heroes assemble in Anyimar, the goal is simple. It won't be easy, but it feels straightforward. Defeat the last villain, go home, rebuild. Get back to debating whether they can forgive one another for all the wrongs they did. For an Arbiter to defy another Arbiter, though, is to tear holes in causality. Inviting the same cataclysm that forced their ancestors to flee their homelands for these foreign shores. This the future they chose: to go their own ways, to pursue their own dreams, to refuse to go on being cogs in a monolithic ideological machine. The boundless power of magial is imagination given agency, and if they can't just obey one leader with one vision, they're going to have to compromise and work together as a team. They come up with a solid plan, but it has unintended consequences...
Autorenporträt
Born to a couple of bon vivants with a Renaissance approach to intellectual curiosity, M.C. learned to taste wine, build a campfire, and think in terms of geologic time before quitting the nest. Early fascinations with anthropology and fantasy translated into a degree in English lit, but that's the last rational decision the author made aside getting married. In pursuit of a J.D., M.C. moved to the city of Chicago from (no joke) every other region in the country. Returned triumphant from the bar exam, the obvious next step was to put these tools to use writing adventures in imagined worlds. Biggest childhood influences, Pratchett and Pern, which come through in humor, vibes of science fantasy, and an unapologetic love for cities. There will be slang, cursing, magic, moments of great warmth. And cities. If that wasn't coming through: lots of cities.