Ethan Ham
Tabletop Game Design for Video Game Designers
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Ethan Ham
Tabletop Game Design for Video Game Designers
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First Published in 2005. Routledge is an imprint of Taylor & Francis, an informa company.
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First Published in 2005. Routledge is an imprint of Taylor & Francis, an informa company.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 348
- Erscheinungstermin: 2. August 2017
- Englisch
- Abmessung: 198mm x 243mm x 33mm
- Gewicht: 453g
- ISBN-13: 9781138428164
- ISBN-10: 1138428167
- Artikelnr.: 49438923
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 348
- Erscheinungstermin: 2. August 2017
- Englisch
- Abmessung: 198mm x 243mm x 33mm
- Gewicht: 453g
- ISBN-13: 9781138428164
- ISBN-10: 1138428167
- Artikelnr.: 49438923
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Ethan Ham has eleven years' experience in the computer game & media industry as a game designer, programmer, and producer. He has helped develop games that have garnered numerous awards including E3 Game Critic Best Simulation Game, the Academic of Interactive Arts & Sciences Best Massively Multiplayer Game, and Game Industry News Online Game of the Year. In addition to his ongoing work developing and writing about games, Ethan is an Associate Professor and Chairperson of the Department of Interactive Media at Bradley University in Peoria, Illinois.
Chapter 1: Getting Started
Chapter 2: Foundations
Chapter 3: Creating Tabletop Games
Chapter 4: Playtesting Tabletop Games
Chapter 5: Rules
Chapter 6: Themes
Chapter 7: Beginnings, Endings, & Elminiation
Chapter 8: Movement & Space
Chapter 9: Actions & Choices
Chapter 10: Chance
Chapter 11: Economies
Chapter 12: Balance
Chapter 13: Computer Turns, Ticks, & Time
Chapter 14: Designing Autonomy
Chapter 15: Paper Prototying Computer Games
Chapter 2: Foundations
Chapter 3: Creating Tabletop Games
Chapter 4: Playtesting Tabletop Games
Chapter 5: Rules
Chapter 6: Themes
Chapter 7: Beginnings, Endings, & Elminiation
Chapter 8: Movement & Space
Chapter 9: Actions & Choices
Chapter 10: Chance
Chapter 11: Economies
Chapter 12: Balance
Chapter 13: Computer Turns, Ticks, & Time
Chapter 14: Designing Autonomy
Chapter 15: Paper Prototying Computer Games
Chapter 1: Getting Started
Chapter 2: Foundations
Chapter 3: Creating Tabletop Games
Chapter 4: Playtesting Tabletop Games
Chapter 5: Rules
Chapter 6: Themes
Chapter 7: Beginnings, Endings, & Elminiation
Chapter 8: Movement & Space
Chapter 9: Actions & Choices
Chapter 10: Chance
Chapter 11: Economies
Chapter 12: Balance
Chapter 13: Computer Turns, Ticks, & Time
Chapter 14: Designing Autonomy
Chapter 15: Paper Prototying Computer Games
Chapter 2: Foundations
Chapter 3: Creating Tabletop Games
Chapter 4: Playtesting Tabletop Games
Chapter 5: Rules
Chapter 6: Themes
Chapter 7: Beginnings, Endings, & Elminiation
Chapter 8: Movement & Space
Chapter 9: Actions & Choices
Chapter 10: Chance
Chapter 11: Economies
Chapter 12: Balance
Chapter 13: Computer Turns, Ticks, & Time
Chapter 14: Designing Autonomy
Chapter 15: Paper Prototying Computer Games
Chapter 1: Getting Started
Chapter 2: Foundations
Chapter 3: Creating Tabletop Games
Chapter 4: Playtesting Tabletop Games
Chapter 5: Rules
Chapter 6: Themes
Chapter 7: Beginnings, Endings, & Elminiation
Chapter 8: Movement & Space
Chapter 9: Actions & Choices
Chapter 10: Chance
Chapter 11: Economies
Chapter 12: Balance
Chapter 13: Computer Turns, Ticks, & Time
Chapter 14: Designing Autonomy
Chapter 15: Paper Prototying Computer Games
Chapter 2: Foundations
Chapter 3: Creating Tabletop Games
Chapter 4: Playtesting Tabletop Games
Chapter 5: Rules
Chapter 6: Themes
Chapter 7: Beginnings, Endings, & Elminiation
Chapter 8: Movement & Space
Chapter 9: Actions & Choices
Chapter 10: Chance
Chapter 11: Economies
Chapter 12: Balance
Chapter 13: Computer Turns, Ticks, & Time
Chapter 14: Designing Autonomy
Chapter 15: Paper Prototying Computer Games
Chapter 1: Getting Started
Chapter 2: Foundations
Chapter 3: Creating Tabletop Games
Chapter 4: Playtesting Tabletop Games
Chapter 5: Rules
Chapter 6: Themes
Chapter 7: Beginnings, Endings, & Elminiation
Chapter 8: Movement & Space
Chapter 9: Actions & Choices
Chapter 10: Chance
Chapter 11: Economies
Chapter 12: Balance
Chapter 13: Computer Turns, Ticks, & Time
Chapter 14: Designing Autonomy
Chapter 15: Paper Prototying Computer Games
Chapter 2: Foundations
Chapter 3: Creating Tabletop Games
Chapter 4: Playtesting Tabletop Games
Chapter 5: Rules
Chapter 6: Themes
Chapter 7: Beginnings, Endings, & Elminiation
Chapter 8: Movement & Space
Chapter 9: Actions & Choices
Chapter 10: Chance
Chapter 11: Economies
Chapter 12: Balance
Chapter 13: Computer Turns, Ticks, & Time
Chapter 14: Designing Autonomy
Chapter 15: Paper Prototying Computer Games







