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This book presents new frameworks designed by the author to ease integration and facilitation of tabletop role-playing games in an educational setting. The "whats" and "whys" of these games, K-12 educator accounts of implementation, case studies, advice on partnering with game shops and librarians, and practical classroom strategies are covered. Features such as Starting Equipment, Bulletin Board Bard, and Ritual of Reflection describe concrete takeaways and models for emulation, assisting facilitators in synthesizing new information and creating subsequent action steps. This book is a…mehr

Produktbeschreibung
This book presents new frameworks designed by the author to ease integration and facilitation of tabletop role-playing games in an educational setting. The "whats" and "whys" of these games, K-12 educator accounts of implementation, case studies, advice on partnering with game shops and librarians, and practical classroom strategies are covered. Features such as Starting Equipment, Bulletin Board Bard, and Ritual of Reflection describe concrete takeaways and models for emulation, assisting facilitators in synthesizing new information and creating subsequent action steps. This book is a critical tool for educators wishing to integrate their pedagogy with tabletop role-playing games.
Autorenporträt
Adam Watson began his Kentucky educational career in 2005, as a high school English teacher, became a district Digital Learning Coordinator, and currently is the Digital Learning Consultant for the Ohio Valley Educational Cooperative, a regional state agency which serves more than 150,000 students. He is a frequent facilitator of professional development sessions at regional and national conferences, including Gen Con and GAMA Expo. He has written for various prominent educational organizations, such as Next Generational Learning Challenges and the Aurora Institute.