The present research work deals with the directed game for the motivation of learning, in which the objective was "To determine the incidence of the directed game for the motivation of learning". For this study we worked with the following methods: scientific, descriptive, analytical, synthetic, inductive, deductive, hermeneutic and statistical, using survey and interview techniques, applied to a population of 34 human talents, which are divided into 33 students and 1 teacher. Once the research work was carried out, it was determined that the directed game contributes significantly to improve the motivation that students have, in relation to the learning that they achieve. In this regard, it is concluded that directed play has an important impact on the motivational state that students have on their learning process, since play is an inherent activity that responds to the needs and interests of the child, allowing them to be more active and competent in the construction of their learning.
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