Teaching Computational Creativity
Herausgeber: Filimowicz, Michael; Tzankova, Veronika
Teaching Computational Creativity
Herausgeber: Filimowicz, Michael; Tzankova, Veronika
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This book examines interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula.
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This book examines interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula.
Produktdetails
- Produktdetails
- Verlag: Cambridge University Press
- Seitenzahl: 344
- Erscheinungstermin: 2. Mai 2017
- Englisch
- Abmessung: 240mm x 160mm x 21mm
- Gewicht: 680g
- ISBN-13: 9781107138049
- ISBN-10: 1107138043
- Artikelnr.: 47376626
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Cambridge University Press
- Seitenzahl: 344
- Erscheinungstermin: 2. Mai 2017
- Englisch
- Abmessung: 240mm x 160mm x 21mm
- Gewicht: 680g
- ISBN-13: 9781107138049
- ISBN-10: 1107138043
- Artikelnr.: 47376626
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Introduction. Pedagogies at the intersection of disciplines Veronika
Tzankova and Michael Filimowicz; Part I. New Foundations: 1. Staying
current: developing digital literacies for the creative classroom Ryan M.
Patton and Luke Meeken; 2. Teaching interactivity: introducing computation
to art/design students Andrew Hieronymi; Part II. Code as Medium: 3. ARRAY[
]: coding slowly Channel Two; 4. Teaching for the design singularity:
toward an entirely code-based design curriculum Brad Tober; Part III.
Physical{ly} Computing: 5. A physical computing teaching initiative in
Brazil Luiza Novaes and Joao de Sa Bonelli; 6. Art and technology
collaboration in interactive dance performance Jinsil Hwaryoung Seo and
Christine Bergeron; Part IV. Online Learning: 7. Design scenes of online
code learning environments Michael Filimowicz; 8. Between code and culture:
developing a creative coding MOOC Mark Guglielmetti and Jon McCormack; Part
V. Critical Pedagogy: 9. Process and outcome paradigms in media arts
pedagogy Nancy E. Paterson; 10. Citizens of the cognisphere Daniel Sauter;
Part IV. Transdisciplinary: 11. From growing tools to designing organisms:
changing the literacies of design Orkan Telhan; 12. Pedagogical experiments
in creative coding Angus G. Forbes.
Tzankova and Michael Filimowicz; Part I. New Foundations: 1. Staying
current: developing digital literacies for the creative classroom Ryan M.
Patton and Luke Meeken; 2. Teaching interactivity: introducing computation
to art/design students Andrew Hieronymi; Part II. Code as Medium: 3. ARRAY[
]: coding slowly Channel Two; 4. Teaching for the design singularity:
toward an entirely code-based design curriculum Brad Tober; Part III.
Physical{ly} Computing: 5. A physical computing teaching initiative in
Brazil Luiza Novaes and Joao de Sa Bonelli; 6. Art and technology
collaboration in interactive dance performance Jinsil Hwaryoung Seo and
Christine Bergeron; Part IV. Online Learning: 7. Design scenes of online
code learning environments Michael Filimowicz; 8. Between code and culture:
developing a creative coding MOOC Mark Guglielmetti and Jon McCormack; Part
V. Critical Pedagogy: 9. Process and outcome paradigms in media arts
pedagogy Nancy E. Paterson; 10. Citizens of the cognisphere Daniel Sauter;
Part IV. Transdisciplinary: 11. From growing tools to designing organisms:
changing the literacies of design Orkan Telhan; 12. Pedagogical experiments
in creative coding Angus G. Forbes.
Introduction. Pedagogies at the intersection of disciplines Veronika
Tzankova and Michael Filimowicz; Part I. New Foundations: 1. Staying
current: developing digital literacies for the creative classroom Ryan M.
Patton and Luke Meeken; 2. Teaching interactivity: introducing computation
to art/design students Andrew Hieronymi; Part II. Code as Medium: 3. ARRAY[
]: coding slowly Channel Two; 4. Teaching for the design singularity:
toward an entirely code-based design curriculum Brad Tober; Part III.
Physical{ly} Computing: 5. A physical computing teaching initiative in
Brazil Luiza Novaes and Joao de Sa Bonelli; 6. Art and technology
collaboration in interactive dance performance Jinsil Hwaryoung Seo and
Christine Bergeron; Part IV. Online Learning: 7. Design scenes of online
code learning environments Michael Filimowicz; 8. Between code and culture:
developing a creative coding MOOC Mark Guglielmetti and Jon McCormack; Part
V. Critical Pedagogy: 9. Process and outcome paradigms in media arts
pedagogy Nancy E. Paterson; 10. Citizens of the cognisphere Daniel Sauter;
Part IV. Transdisciplinary: 11. From growing tools to designing organisms:
changing the literacies of design Orkan Telhan; 12. Pedagogical experiments
in creative coding Angus G. Forbes.
Tzankova and Michael Filimowicz; Part I. New Foundations: 1. Staying
current: developing digital literacies for the creative classroom Ryan M.
Patton and Luke Meeken; 2. Teaching interactivity: introducing computation
to art/design students Andrew Hieronymi; Part II. Code as Medium: 3. ARRAY[
]: coding slowly Channel Two; 4. Teaching for the design singularity:
toward an entirely code-based design curriculum Brad Tober; Part III.
Physical{ly} Computing: 5. A physical computing teaching initiative in
Brazil Luiza Novaes and Joao de Sa Bonelli; 6. Art and technology
collaboration in interactive dance performance Jinsil Hwaryoung Seo and
Christine Bergeron; Part IV. Online Learning: 7. Design scenes of online
code learning environments Michael Filimowicz; 8. Between code and culture:
developing a creative coding MOOC Mark Guglielmetti and Jon McCormack; Part
V. Critical Pedagogy: 9. Process and outcome paradigms in media arts
pedagogy Nancy E. Paterson; 10. Citizens of the cognisphere Daniel Sauter;
Part IV. Transdisciplinary: 11. From growing tools to designing organisms:
changing the literacies of design Orkan Telhan; 12. Pedagogical experiments
in creative coding Angus G. Forbes.