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This workbook contains over sixty activities for learning-through-play. The activities were created by teacher-candidates, retired educators, and student-learners. They include interdisciplinary activities for first through twelfth grade levels. Each activity includes how-to-implement instructions along with applicable learning standards.
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This workbook contains over sixty activities for learning-through-play. The activities were created by teacher-candidates, retired educators, and student-learners. They include interdisciplinary activities for first through twelfth grade levels. Each activity includes how-to-implement instructions along with applicable learning standards.
Produktdetails
- Produktdetails
- Verlag: Rowman & Littlefield Publishers
- Seitenzahl: 216
- Erscheinungstermin: 7. Juni 2016
- Englisch
- Abmessung: 280mm x 216mm x 12mm
- Gewicht: 557g
- ISBN-13: 9781475819618
- ISBN-10: 1475819617
- Artikelnr.: 44562991
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Rowman & Littlefield Publishers
- Seitenzahl: 216
- Erscheinungstermin: 7. Juni 2016
- Englisch
- Abmessung: 280mm x 216mm x 12mm
- Gewicht: 557g
- ISBN-13: 9781475819618
- ISBN-10: 1475819617
- Artikelnr.: 44562991
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Marjorie S. Schiering began her educational career at Ohio State University before earning her Master's in Reading at the College of New Rochelle and Doctorate at St. John's University. Teaching in Ohio, NC, and NY she has devoted her career, as an educator, to utilizing the Interactive Method (IM) by engaging student learners in project and performance-based instruction and, simultaneously, developing their critical and creative thinking skills.She is currently a professor at Molloy College.
ForewordbyDrew Bogner, PhD: President of Molloy College
Preface
Acknowledgments
Introduction
Author's Philosophy
Chapter 1: Learning-through-Play
Overview
Explaining and Defining Creativity
Creative Cognition and Meta-cognition
Two Processes of Creativity: Linear and Reciprocal
Advantages of IM and IBR for Academics and Socialization
IM or IBR as Learning Centers + Alternative Means of Assessment
Reciprocal Thinking Phases
Connecting Creative Cognition to Constructing and Playing IBR Pages
Effects and Affects of IM and IBR
Chapter 2: The IM and IBR with Four Interactive Resources
Introduction: Louis Laupheimer
Overview
Project and Performance-based Instruction:
Flip-Chute: Uses, Materials, Construction Directions
Pic-A-Dot: Uses, Materials, Construction Directions
Wrap-Around: Uses, Materials, Construction Directions
Electro-Board: Uses, Materials, Construction Directions
Templates for Four Interactive Resources
A Narrative: IM, A Learning Center, and the IBR: Amanda Lockwood
Section Two Summary
Chapter 3: Playing-the-Pages Activities: Overview
Interactive Activities to Make and/or Play
Reciprocal Thinking Skills for 15 Activities: A Narrative: M. Schiering
Learning Standards for 23 (A-W) of the Section Three Activities: Nicole
Diblasio
Addendum to Section Three Activities: Kicking it up a Notch: Joshua
Schiering
Chapter 4: IM AND IBR: Summing-up the Method and Strategy:
Overview
Creative Cognition's IBR: Leadership Building
Step-by-Step Directions: Literature
Step-by-Step Directions: Thematic Unit of Study
Overall IBR Important Message
The Gruffolo: A 1st Grade IBR: Elizabeth Struzzieri
Intertwining Creativity and Innovation for Classroom Success:
The IM and IBR as Inspiration: Dr. Laura Shea Doolan
IBR and IM Within and Beyond the College Classroom
Author's Closing Statements
References
Preface
Acknowledgments
Introduction
Author's Philosophy
Chapter 1: Learning-through-Play
Overview
Explaining and Defining Creativity
Creative Cognition and Meta-cognition
Two Processes of Creativity: Linear and Reciprocal
Advantages of IM and IBR for Academics and Socialization
IM or IBR as Learning Centers + Alternative Means of Assessment
Reciprocal Thinking Phases
Connecting Creative Cognition to Constructing and Playing IBR Pages
Effects and Affects of IM and IBR
Chapter 2: The IM and IBR with Four Interactive Resources
Introduction: Louis Laupheimer
Overview
Project and Performance-based Instruction:
Flip-Chute: Uses, Materials, Construction Directions
Pic-A-Dot: Uses, Materials, Construction Directions
Wrap-Around: Uses, Materials, Construction Directions
Electro-Board: Uses, Materials, Construction Directions
Templates for Four Interactive Resources
A Narrative: IM, A Learning Center, and the IBR: Amanda Lockwood
Section Two Summary
Chapter 3: Playing-the-Pages Activities: Overview
Interactive Activities to Make and/or Play
Reciprocal Thinking Skills for 15 Activities: A Narrative: M. Schiering
Learning Standards for 23 (A-W) of the Section Three Activities: Nicole
Diblasio
Addendum to Section Three Activities: Kicking it up a Notch: Joshua
Schiering
Chapter 4: IM AND IBR: Summing-up the Method and Strategy:
Overview
Creative Cognition's IBR: Leadership Building
Step-by-Step Directions: Literature
Step-by-Step Directions: Thematic Unit of Study
Overall IBR Important Message
The Gruffolo: A 1st Grade IBR: Elizabeth Struzzieri
Intertwining Creativity and Innovation for Classroom Success:
The IM and IBR as Inspiration: Dr. Laura Shea Doolan
IBR and IM Within and Beyond the College Classroom
Author's Closing Statements
References
ForewordbyDrew Bogner, PhD: President of Molloy College
Preface
Acknowledgments
Introduction
Author's Philosophy
Chapter 1: Learning-through-Play
Overview
Explaining and Defining Creativity
Creative Cognition and Meta-cognition
Two Processes of Creativity: Linear and Reciprocal
Advantages of IM and IBR for Academics and Socialization
IM or IBR as Learning Centers + Alternative Means of Assessment
Reciprocal Thinking Phases
Connecting Creative Cognition to Constructing and Playing IBR Pages
Effects and Affects of IM and IBR
Chapter 2: The IM and IBR with Four Interactive Resources
Introduction: Louis Laupheimer
Overview
Project and Performance-based Instruction:
Flip-Chute: Uses, Materials, Construction Directions
Pic-A-Dot: Uses, Materials, Construction Directions
Wrap-Around: Uses, Materials, Construction Directions
Electro-Board: Uses, Materials, Construction Directions
Templates for Four Interactive Resources
A Narrative: IM, A Learning Center, and the IBR: Amanda Lockwood
Section Two Summary
Chapter 3: Playing-the-Pages Activities: Overview
Interactive Activities to Make and/or Play
Reciprocal Thinking Skills for 15 Activities: A Narrative: M. Schiering
Learning Standards for 23 (A-W) of the Section Three Activities: Nicole
Diblasio
Addendum to Section Three Activities: Kicking it up a Notch: Joshua
Schiering
Chapter 4: IM AND IBR: Summing-up the Method and Strategy:
Overview
Creative Cognition's IBR: Leadership Building
Step-by-Step Directions: Literature
Step-by-Step Directions: Thematic Unit of Study
Overall IBR Important Message
The Gruffolo: A 1st Grade IBR: Elizabeth Struzzieri
Intertwining Creativity and Innovation for Classroom Success:
The IM and IBR as Inspiration: Dr. Laura Shea Doolan
IBR and IM Within and Beyond the College Classroom
Author's Closing Statements
References
Preface
Acknowledgments
Introduction
Author's Philosophy
Chapter 1: Learning-through-Play
Overview
Explaining and Defining Creativity
Creative Cognition and Meta-cognition
Two Processes of Creativity: Linear and Reciprocal
Advantages of IM and IBR for Academics and Socialization
IM or IBR as Learning Centers + Alternative Means of Assessment
Reciprocal Thinking Phases
Connecting Creative Cognition to Constructing and Playing IBR Pages
Effects and Affects of IM and IBR
Chapter 2: The IM and IBR with Four Interactive Resources
Introduction: Louis Laupheimer
Overview
Project and Performance-based Instruction:
Flip-Chute: Uses, Materials, Construction Directions
Pic-A-Dot: Uses, Materials, Construction Directions
Wrap-Around: Uses, Materials, Construction Directions
Electro-Board: Uses, Materials, Construction Directions
Templates for Four Interactive Resources
A Narrative: IM, A Learning Center, and the IBR: Amanda Lockwood
Section Two Summary
Chapter 3: Playing-the-Pages Activities: Overview
Interactive Activities to Make and/or Play
Reciprocal Thinking Skills for 15 Activities: A Narrative: M. Schiering
Learning Standards for 23 (A-W) of the Section Three Activities: Nicole
Diblasio
Addendum to Section Three Activities: Kicking it up a Notch: Joshua
Schiering
Chapter 4: IM AND IBR: Summing-up the Method and Strategy:
Overview
Creative Cognition's IBR: Leadership Building
Step-by-Step Directions: Literature
Step-by-Step Directions: Thematic Unit of Study
Overall IBR Important Message
The Gruffolo: A 1st Grade IBR: Elizabeth Struzzieri
Intertwining Creativity and Innovation for Classroom Success:
The IM and IBR as Inspiration: Dr. Laura Shea Doolan
IBR and IM Within and Beyond the College Classroom
Author's Closing Statements
References







