This comprehensive guide provides educators with everything they need to teach video game design fundamentals. It has ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization
This comprehensive guide provides educators with everything they need to teach video game design fundamentals. It has ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customizationHinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Andy Sandham has spent over a decade teaching game design at some of Europe's premier game development schools, with a passion for inspiring the next generation of game designers. He is an experienced subject leader and lecturer of Game Design, with an extensive career in academia, teaching across BA and Master's programmes at several esteemed universities. His previous 20 years of experience in the game industry, working in key roles on several high-profile titles, including Theme Park, the original Tomb Raider series, and Magic: The Gathering: Duels of the Planeswalkers, have armed him with invaluable industry insights which he brings to his teaching, creating inspiring and educational lessons, and earning a reputation as an inspirational lecturer and content creator who arms students with the knowledge to succeed in their careers.
Inhaltsangabe
Foreword. Acknowledgements. Author Biography. Introduction. How to Use This Book: Educator Instruction Manual. Putting your Module together: Academic Course Structure Notes. Chapter 1:Getting started in Game Design: Components & Loops. Chapter 2:Teaching the player. Chapter 3:Objectives & Motivators. Chapter 4:Game Mechanics. Chapter 5:Game Analysis. Chapter 6:Challenge in Games. Chapter 7:Win/Lose Conditions & Social Gaming.
Foreword. Acknowledgements. Author Biography. Introduction. How to Use This Book: Educator Instruction Manual. Putting your Module together: Academic Course Structure Notes. Chapter 1:Getting started in Game Design: Components & Loops. Chapter 2:Teaching the player. Chapter 3:Objectives & Motivators. Chapter 4:Game Mechanics. Chapter 5:Game Analysis. Chapter 6:Challenge in Games. Chapter 7:Win/Lose Conditions & Social Gaming.
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