Highlighting the importance of technology, pedagogy, and management in the higher education ecosystem, this book presents information technology-oriented educational programs for the next generation of scientists and researchers. It explains how Web 2.0 technologies can enhance collaborative learning and how immersive learning environments and mobile technologies can improve the learning process. The text then describes novel pedagogical and methodological approaches that underpin the technological advances, facilitate collaborative learning, and enable the efficient use of games. The book…mehr
Highlighting the importance of technology, pedagogy, and management in the higher education ecosystem, this book presents information technology-oriented educational programs for the next generation of scientists and researchers. It explains how Web 2.0 technologies can enhance collaborative learning and how immersive learning environments and mobile technologies can improve the learning process. The text then describes novel pedagogical and methodological approaches that underpin the technological advances, facilitate collaborative learning, and enable the efficient use of games. The book also covers managerial aspects and best practices through case studies and examples.
The Role of Computational Science and Emerging Technologies in the Natural Sciences Education at University Level. Web 2.0 Technologies Applied to Collaborative Learning. Enhanced Learning through the Collaborative Immersive VR Networked System. Pervading Collaborative Learning with Mobile Devices. Creating Interactive Environments for Education. Integrating Semantic Learning Object Repositories in the OKI Architecture. Novel Pedagogical Paradigms for Collaborative Learning. Natural Learning and Collaborative Learning. The Integrated Learning Process, Metacognition, and Collaborative Learning. Transfer of E-Learning Metacognitive Skills Using Games. Measuring the Business Value of Learning Technology Implementation in Higher Education Settings. Digital Literacy and Competencies for New E-Learning Environments. Strategies for Sustainable E-Learning Projects. Index.
The Role of Computational Science and Emerging Technologies in the Natural Sciences Education at University Level. Web 2.0 Technologies Applied to Collaborative Learning. Enhanced Learning through the Collaborative Immersive VR Networked System. Pervading Collaborative Learning with Mobile Devices. Creating Interactive Environments for Education. Integrating Semantic Learning Object Repositories in the OKI Architecture. Novel Pedagogical Paradigms for Collaborative Learning. Natural Learning and Collaborative Learning. The Integrated Learning Process, Metacognition, and Collaborative Learning. Transfer of E-Learning Metacognitive Skills Using Games. Measuring the Business Value of Learning Technology Implementation in Higher Education Settings. Digital Literacy and Competencies for New E-Learning Environments. Strategies for Sustainable E-Learning Projects. Index.
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