Technology in Education. Digital and Intelligent Education
7th International Conference on Technology in Education, ICTE 2024, Hradec Kralove, Czech Republic, December 2-5, 2024, Proceedings
Herausgegeben:Lee, Lap-Kei; Poulova, Petra; Chui, Kwok Tai; Cerná, Miloslava; Wang, Fu Lee; Cheung, Simon K. S.
	Technology in Education. Digital and Intelligent Education
7th International Conference on Technology in Education, ICTE 2024, Hradec Kralove, Czech Republic, December 2-5, 2024, Proceedings
Herausgegeben:Lee, Lap-Kei; Poulova, Petra; Chui, Kwok Tai; Cerná, Miloslava; Wang, Fu Lee; Cheung, Simon K. S.
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This book constitutes the refereed proceedings of the 7th International Conference on Technology in Education, ICTE 2024, held in Hradec Kralove, Czech Republic, during December 2-5, 2024.
The 21 full papers presented in this volume were carefully reviewed and selected from 65 submissions. They  were organized in the following topical sections: online learning, innovation learning, and digital learning; artificial intelligence in education; institutional strategies and practices; learning analytics in education; smart learning environments. 
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					This book constitutes the refereed proceedings of the 7th International Conference on Technology in Education, ICTE 2024, held in Hradec Kralove, Czech Republic, during December 2-5, 2024.
The 21 full papers presented in this volume were carefully reviewed and selected from 65 submissions. They were organized in the following topical sections: online learning, innovation learning, and digital learning; artificial intelligence in education; institutional strategies and practices; learning analytics in education; smart learning environments.
				
				The 21 full papers presented in this volume were carefully reviewed and selected from 65 submissions. They were organized in the following topical sections: online learning, innovation learning, and digital learning; artificial intelligence in education; institutional strategies and practices; learning analytics in education; smart learning environments.
Produktdetails
					- Produktdetails
 - Communications in Computer and Information Science 2330
 - Verlag: Springer / Springer Nature Singapore / Springer, Berlin
 - Artikelnr. des Verlages: 978-981-96-0204-9
 - Seitenzahl: 300
 - Erscheinungstermin: 23. November 2024
 - Englisch
 - Abmessung: 235mm x 155mm x 17mm
 - Gewicht: 458g
 - ISBN-13: 9789819602049
 - ISBN-10: 9819602041
 - Artikelnr.: 71865480
 
- Herstellerkennzeichnung
 - Springer-Verlag GmbH
 - Tiergartenstr. 17
 - 69121 Heidelberg
 - ProductSafety@springernature.com
 
- Communications in Computer and Information Science 2330
 - Verlag: Springer / Springer Nature Singapore / Springer, Berlin
 - Artikelnr. des Verlages: 978-981-96-0204-9
 - Seitenzahl: 300
 - Erscheinungstermin: 23. November 2024
 - Englisch
 - Abmessung: 235mm x 155mm x 17mm
 - Gewicht: 458g
 - ISBN-13: 9789819602049
 - ISBN-10: 9819602041
 - Artikelnr.: 71865480
 
- Herstellerkennzeichnung
 - Springer-Verlag GmbH
 - Tiergartenstr. 17
 - 69121 Heidelberg
 - ProductSafety@springernature.com
 
.- Flexible Learning: From Theory to Practical Implications.
.- Human-AI Co-Innovation: Navigating the Innovative Problem-Solving Landscape with the Process Model and Technology Empowerment.
.- Online Learning, Innovation Learning, and Digital Learning.
.- Does More Frequently Mean Better? The Current Teacher View of the Use of Digital Technologies in Higher Education.
.- Empowering Open Educational Practices through Open-Source Software: A Grounded Theory Approach in the Context of a University in Hong Kong.
.- The Practice of Digital Education: Findings and Lessons Based on Urgent Outreach Activities.
.- A Study of Improvements in Educational Accessibility and Adaptability using Digital and Intelligent Education.
.- Artificial Intelligence in Education.
.- Mapping the Landscape of AI Implementation in STEM and STEAM Education: A Bibliometric Analysis.
.- Can Generative AI Really Empower Teachers' Professional Practices? Comparative Study on Human-Tailored and GenAI-Designed Reading Comprehension Learning Materials.
.- Can Generative Al Really Empower Teachers' Professional Practices? A Quasi-Experiment on Human-GenAl Collaborative Rubric Design.
.- Empowering Assessors in Providing Quality Feedback with GenAI Assistance: A Preliminary Exploration.
.- Institutional Strategies and Practices.
.- Assessing College Students' Peer Feedback Literacy.
.- The Relationship between Mentor Role and Teachers' Practical Knowledge in the Process of Mentor-Apprentice Dialogue - Based on Epistemic Network Analysis.
.- Graduate Study Program Improvement: A Case Study of Industrial Engineering Programs.
.- Specific aspects of MOOC's use in Czech universities.
.- Learning Analytics in Education.
.- Identification of potential at-risk students through an intelligent multi-model academic analytics platform.
.- An investigation into the application of learning analytics in collaborative learning.
.- Enhancing a Probabilistic Auto-Regressive Model with Gaussian Noise and Savitzky-Golay Filter for the Data Generation of Small-scale Education Datasets.
.- Smart Learning Environments.
.- Review study "Virtual reality in biology education".
.- Use of Virtual Reality for Improving Students' Learning Attention in Higher Vocational Education.
.- A Study on the Effectiveness of a VR Training Programme in the Property Management Industry.
.- A Virtual Reality Serious Game for Improving Pet Dog Care Skills.
	.- Human-AI Co-Innovation: Navigating the Innovative Problem-Solving Landscape with the Process Model and Technology Empowerment.
.- Online Learning, Innovation Learning, and Digital Learning.
.- Does More Frequently Mean Better? The Current Teacher View of the Use of Digital Technologies in Higher Education.
.- Empowering Open Educational Practices through Open-Source Software: A Grounded Theory Approach in the Context of a University in Hong Kong.
.- The Practice of Digital Education: Findings and Lessons Based on Urgent Outreach Activities.
.- A Study of Improvements in Educational Accessibility and Adaptability using Digital and Intelligent Education.
.- Artificial Intelligence in Education.
.- Mapping the Landscape of AI Implementation in STEM and STEAM Education: A Bibliometric Analysis.
.- Can Generative AI Really Empower Teachers' Professional Practices? Comparative Study on Human-Tailored and GenAI-Designed Reading Comprehension Learning Materials.
.- Can Generative Al Really Empower Teachers' Professional Practices? A Quasi-Experiment on Human-GenAl Collaborative Rubric Design.
.- Empowering Assessors in Providing Quality Feedback with GenAI Assistance: A Preliminary Exploration.
.- Institutional Strategies and Practices.
.- Assessing College Students' Peer Feedback Literacy.
.- The Relationship between Mentor Role and Teachers' Practical Knowledge in the Process of Mentor-Apprentice Dialogue - Based on Epistemic Network Analysis.
.- Graduate Study Program Improvement: A Case Study of Industrial Engineering Programs.
.- Specific aspects of MOOC's use in Czech universities.
.- Learning Analytics in Education.
.- Identification of potential at-risk students through an intelligent multi-model academic analytics platform.
.- An investigation into the application of learning analytics in collaborative learning.
.- Enhancing a Probabilistic Auto-Regressive Model with Gaussian Noise and Savitzky-Golay Filter for the Data Generation of Small-scale Education Datasets.
.- Smart Learning Environments.
.- Review study "Virtual reality in biology education".
.- Use of Virtual Reality for Improving Students' Learning Attention in Higher Vocational Education.
.- A Study on the Effectiveness of a VR Training Programme in the Property Management Industry.
.- A Virtual Reality Serious Game for Improving Pet Dog Care Skills.
.- Flexible Learning: From Theory to Practical Implications.
.- Human-AI Co-Innovation: Navigating the Innovative Problem-Solving Landscape with the Process Model and Technology Empowerment.
.- Online Learning, Innovation Learning, and Digital Learning.
.- Does More Frequently Mean Better? The Current Teacher View of the Use of Digital Technologies in Higher Education.
.- Empowering Open Educational Practices through Open-Source Software: A Grounded Theory Approach in the Context of a University in Hong Kong.
.- The Practice of Digital Education: Findings and Lessons Based on Urgent Outreach Activities.
.- A Study of Improvements in Educational Accessibility and Adaptability using Digital and Intelligent Education.
.- Artificial Intelligence in Education.
.- Mapping the Landscape of AI Implementation in STEM and STEAM Education: A Bibliometric Analysis.
.- Can Generative AI Really Empower Teachers' Professional Practices? Comparative Study on Human-Tailored and GenAI-Designed Reading Comprehension Learning Materials.
.- Can Generative Al Really Empower Teachers' Professional Practices? A Quasi-Experiment on Human-GenAl Collaborative Rubric Design.
.- Empowering Assessors in Providing Quality Feedback with GenAI Assistance: A Preliminary Exploration.
.- Institutional Strategies and Practices.
.- Assessing College Students' Peer Feedback Literacy.
.- The Relationship between Mentor Role and Teachers' Practical Knowledge in the Process of Mentor-Apprentice Dialogue - Based on Epistemic Network Analysis.
.- Graduate Study Program Improvement: A Case Study of Industrial Engineering Programs.
.- Specific aspects of MOOC's use in Czech universities.
.- Learning Analytics in Education.
.- Identification of potential at-risk students through an intelligent multi-model academic analytics platform.
.- An investigation into the application of learning analytics in collaborative learning.
.- Enhancing a Probabilistic Auto-Regressive Model with Gaussian Noise and Savitzky-Golay Filter for the Data Generation of Small-scale Education Datasets.
.- Smart Learning Environments.
.- Review study "Virtual reality in biology education".
.- Use of Virtual Reality for Improving Students' Learning Attention in Higher Vocational Education.
.- A Study on the Effectiveness of a VR Training Programme in the Property Management Industry.
.- A Virtual Reality Serious Game for Improving Pet Dog Care Skills.
				.- Human-AI Co-Innovation: Navigating the Innovative Problem-Solving Landscape with the Process Model and Technology Empowerment.
.- Online Learning, Innovation Learning, and Digital Learning.
.- Does More Frequently Mean Better? The Current Teacher View of the Use of Digital Technologies in Higher Education.
.- Empowering Open Educational Practices through Open-Source Software: A Grounded Theory Approach in the Context of a University in Hong Kong.
.- The Practice of Digital Education: Findings and Lessons Based on Urgent Outreach Activities.
.- A Study of Improvements in Educational Accessibility and Adaptability using Digital and Intelligent Education.
.- Artificial Intelligence in Education.
.- Mapping the Landscape of AI Implementation in STEM and STEAM Education: A Bibliometric Analysis.
.- Can Generative AI Really Empower Teachers' Professional Practices? Comparative Study on Human-Tailored and GenAI-Designed Reading Comprehension Learning Materials.
.- Can Generative Al Really Empower Teachers' Professional Practices? A Quasi-Experiment on Human-GenAl Collaborative Rubric Design.
.- Empowering Assessors in Providing Quality Feedback with GenAI Assistance: A Preliminary Exploration.
.- Institutional Strategies and Practices.
.- Assessing College Students' Peer Feedback Literacy.
.- The Relationship between Mentor Role and Teachers' Practical Knowledge in the Process of Mentor-Apprentice Dialogue - Based on Epistemic Network Analysis.
.- Graduate Study Program Improvement: A Case Study of Industrial Engineering Programs.
.- Specific aspects of MOOC's use in Czech universities.
.- Learning Analytics in Education.
.- Identification of potential at-risk students through an intelligent multi-model academic analytics platform.
.- An investigation into the application of learning analytics in collaborative learning.
.- Enhancing a Probabilistic Auto-Regressive Model with Gaussian Noise and Savitzky-Golay Filter for the Data Generation of Small-scale Education Datasets.
.- Smart Learning Environments.
.- Review study "Virtual reality in biology education".
.- Use of Virtual Reality for Improving Students' Learning Attention in Higher Vocational Education.
.- A Study on the Effectiveness of a VR Training Programme in the Property Management Industry.
.- A Virtual Reality Serious Game for Improving Pet Dog Care Skills.







