This book critically examines the transformative intersection of technology with sport and recreation, revealing how technological innovations reshape performance, participation, community engagement, and sustainability.
This book critically examines the transformative intersection of technology with sport and recreation, revealing how technological innovations reshape performance, participation, community engagement, and sustainability.
Jacob Bustad is an associate professor in the Department of Kinesiology at Towson University, USA. His primary research and teaching interests are in the fields of sport management, physical cultural studies, the sociology of sport, and urban studies. Gashaw Abeza is an associate professor in the Department of Kinesiology at Towson University, USA. His research interest is in marketing communication, particularly digital media in the context of sport.
Inhaltsangabe
1. Technology Sport and Recreation: A Conceptual Framework Part I: Technology and Performance Enhancement 2. Wearable Technology and Personal Fitness 3. Gamification of Fitness and Training 4. Sports Analytics and Data-driven Performance Part II: Emerging Technologies and Virtual Experiences 5. Artificial Intelligence in Sports and Recreation 6. Virtual Reality and Augmented Reality in Sport 7. Esports and Digital Technology 8. Digital Transformation of Traditional Sports 9. Sport Tech Startups and Innovation Part III: Social and Community Engagement in Digital Spaces 10. Digital Communities in Sport 11. Technology in Adaptive Sport and Recreation Part IV: Technology and Built and Natural Environments 12. Technology Sport Venues and Event Management 13. Technology and Sustainability in Sport and Recreation Part V: Conclusion 14. A Reflection on Technology Sport and Recreation Framework
1. Technology Sport and Recreation: A Conceptual Framework Part I: Technology and Performance Enhancement 2. Wearable Technology and Personal Fitness 3. Gamification of Fitness and Training 4. Sports Analytics and Data-driven Performance Part II: Emerging Technologies and Virtual Experiences 5. Artificial Intelligence in Sports and Recreation 6. Virtual Reality and Augmented Reality in Sport 7. Esports and Digital Technology 8. Digital Transformation of Traditional Sports 9. Sport Tech Startups and Innovation Part III: Social and Community Engagement in Digital Spaces 10. Digital Communities in Sport 11. Technology in Adaptive Sport and Recreation Part IV: Technology and Built and Natural Environments 12. Technology Sport Venues and Event Management 13. Technology and Sustainability in Sport and Recreation Part V: Conclusion 14. A Reflection on Technology Sport and Recreation Framework
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