Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting. Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and…mehr
Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting. Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for: Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGs Fandom clubs Fanfiction programming Cosplay programming STEM programming through fandoms (graphic design and art; video editing and design; 3D printing) Large-scale geek events Promoting inclusivity through geek programming Use the tips and how-to knowledge in this practical guide to get more teens into your library!
Carrie Rogers-Whitehead is the founder of Digital Respons-Ability, a mission-based company that has taught tens of thousands of parents, students, and educators around the world. Carrie is an adjunct instructor, former librarian, and regularly consults and trains on technology, online safety, education, parenting, and more. She is an award-winning author of seven books, most recently Deepening Digital Citizenship: A Guide to Systemwide Policy and Practice. Carrie lives with her family in Utah.
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Chapter 1: Major Fandoms Chapter 2: Ideas for Fandom and Geek Programming Chapter 3: General Fandom Club Program Ideas Chapter 4: Types of Fandom Clubs and Specific Programming Ideas Chapter 5: Gaming Clubs and Lock-ins Chapter 6: Anime Clubs Chapter 7: Fanfiction Programming Chapter 8: Cosplay Programming Chapter 9: STEM Programming through Fandoms Chapter 10: Large-scale Geek Events Chapter 11: Collection Development and Geek Programming Chapter 12: Promoting inclusivity through Geek Programming Appendix A: Icebreaker BINGO Game Appendix B: Lock-in Permission Slip Appendix C: Infrared Wand Craft Appendix D: Sample Partnership Agreement Appendix E: Sample Large-scale Event Budget