Schoolkids ended up in a Magic World. An unlikely hero, who was always uncomfortable at home, was the first to adapt to the strange, hostile Environment. He always preferred books to classmates, but the fantasy novels taught him to be the Hero, to step up to the challenges, to face the enemies, and to save everyone. From Monsters (well, what Fantasy book wouldn't have them?) to Humanoids (who can act worse than any Monster); from interacting with other Worlds to figuring out the global power layout-he must handle it all to protect his Family. An extra challenge: he must do it all with the only Magic he's got - the Magic of Death. Can the Power of Death be used to save LIVES? Can he bring freedom from the tyrannical overlord while not becoming a Tyrant? Can he balance control over the others with respecting them as individuals? Can he tame the Dragons the World Overseers sent to 'undo' the 'Necromancer Experiment' that got out of control? Can he make the Oppressed forgive the Oppressors? Forgive for the pain, forgive for the fear, forgive for the self-loathing caused by feeling helpless... All of that must be done while providing entertainment to the viewers of the World-Cast. Make your life too peaceful, and they get bored, possibly canceling your whole 'Show' and rebooting all of the Worlds. Make it 'exciting' and risk your dear teammates. The Hero manages to make the others forgive and forget. After all, joint anti-Monster training and shared campfire joy, combined with a slight mental 'suggestion,' can do wonders for crowds. New teammates often include former enemies turned into friends. The Hero reaches out ever farther, establishing global ties, becoming a force to be reckoned with, all the time trying to forgive and forget his own past. That's always the hardest. It will be alright. It all will be alright... "The Church of Isekai (Books 1-3) follows Mrak's journey as he breaks every rule of the genre. Instead of raising an army of terror, he raises a community. Using logic, engineering, and 'benevolent' Necromancy, Mrak creates a sanctuary for Fairies, Dwarfs, Dragons, and Post-Life Individuals (Zombies). This compilation takes readers on a sprawling adventure through multiple dimensions. Mrak must navigate political intrigues with medieval kings, engage with Scientists and Genetic Engineers from a high-tech parallel world, and manage a growing camp of magical misfits. Funny, smart, and surprisingly heartwarming, this is LitRPG for those who love world-building and clever protagonists who solve problems with their brains as often as their magic" FOR SNACKS AND CAMPFIRES!
Bitte wählen Sie Ihr Anliegen aus.
Rechnungen
Retourenschein anfordern
Bestellstatus
Storno







