The Dark Side of Game Play
Controversial Issues in Playful Environments
Herausgeber: Mortensen, Torill Elvira; Brown, Ashley ML; Linderoth, Jonas
The Dark Side of Game Play
Controversial Issues in Playful Environments
Herausgeber: Mortensen, Torill Elvira; Brown, Ashley ML; Linderoth, Jonas
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This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
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This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
Produktdetails
- Produktdetails
- Verlag: Routledge
- Seitenzahl: 282
- Erscheinungstermin: 16. Juni 2015
- Englisch
- Abmessung: 235mm x 157mm x 20mm
- Gewicht: 563g
- ISBN-13: 9781138827288
- ISBN-10: 1138827282
- Artikelnr.: 42091249
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Routledge
- Seitenzahl: 282
- Erscheinungstermin: 16. Juni 2015
- Englisch
- Abmessung: 235mm x 157mm x 20mm
- Gewicht: 563g
- ISBN-13: 9781138827288
- ISBN-10: 1138827282
- Artikelnr.: 42091249
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Torill Elvira Mortensen is Associate Professor at the IT University of Copenhagen. She studies multi-user games and digital media culture. She's a board member of Norsk Tipping and the author of Perceiving Play: The art and study of computer games (2009). She was a founding member of the editorial group of the journal Gamestudies.org. Jonas Linderoth is a professor at the Department of Education, Communication and Learning, University of Gothenburg, Sweden. He has published several peer-reviewed journal articles about perception, learning and cognition during gameplay and is a contributor to the Routledge volume Sports Videogames. Ashley ML Brown is a lecturer in Game Design at Brunel University London in the United Kingdom. She is a board member of the Digital Games Research Association and the author of a chapter in Dungeons and Dragons and Philosophy as well as her recently completed thesis entitled 'Sex Between Frames: An exploration of online and tabletop erotic role play'.
Part I: Introduction 1. Dark Play: The Aesthetics of Controversial
Playfulness Torill Elvira Mortensen and Jonas Linderoth Part II: Discourses
of Dark Play 2. Analyzing Game Controversies: A Historical Approach to
Moral Panics and Digital Games Faltin Karlsen 3. Of Heroes and Henchmen:
The Conventions of Killing Generic Expendables in Digital Games René Glas
4. Don't Forget to Die: A Software Update is Available for the Death Drive
Emily Flynn-Jones Part III: Dark Play or Darkly Played? 5. Killing Digital
Children: Design, Discourse and Player Agency Björn Sjöblom 6. Little
Evils: Subversive Uses of Children's Games Frans Mäyrä 7. Darkly Playing
Others Miguel Sicart Part IV: Dark Play and Situated Meaning 8. Three
Defences for the Fourteen-Inch Barbed Penis: Darkly Playing with Morals,
Ethics and Sexual Violence Ashley ML Brown 9. Exploring the Limits of Play:
A Case Study of Representations of Nazism in Games Adam Chapman and Jonas
Linderoth 10. Keeping the Balance: Morals at the Dark Side Torill Elvira
Mortensen 11. Fabricated Innocence: On How People Can be Lured into Feel
Bad Games Staffan Björk Part V: Designing for Dark Play 12. Massively
Multiplayer Dark Play; Treacherous Play in EVE Online Marcus Carter 13.
Dark Play in Dishonored Kristine Jørgensen 14. Sonic Descents: Musical Dark
Play in Survival and Psychological Horror Isabella van Elferen 15.
Boosting, Glitching and Modding Call of Duty: Assertive Dark Play
Manifestations, Communities, Pleasures and Organic Resilience Alan Meades
Playfulness Torill Elvira Mortensen and Jonas Linderoth Part II: Discourses
of Dark Play 2. Analyzing Game Controversies: A Historical Approach to
Moral Panics and Digital Games Faltin Karlsen 3. Of Heroes and Henchmen:
The Conventions of Killing Generic Expendables in Digital Games René Glas
4. Don't Forget to Die: A Software Update is Available for the Death Drive
Emily Flynn-Jones Part III: Dark Play or Darkly Played? 5. Killing Digital
Children: Design, Discourse and Player Agency Björn Sjöblom 6. Little
Evils: Subversive Uses of Children's Games Frans Mäyrä 7. Darkly Playing
Others Miguel Sicart Part IV: Dark Play and Situated Meaning 8. Three
Defences for the Fourteen-Inch Barbed Penis: Darkly Playing with Morals,
Ethics and Sexual Violence Ashley ML Brown 9. Exploring the Limits of Play:
A Case Study of Representations of Nazism in Games Adam Chapman and Jonas
Linderoth 10. Keeping the Balance: Morals at the Dark Side Torill Elvira
Mortensen 11. Fabricated Innocence: On How People Can be Lured into Feel
Bad Games Staffan Björk Part V: Designing for Dark Play 12. Massively
Multiplayer Dark Play; Treacherous Play in EVE Online Marcus Carter 13.
Dark Play in Dishonored Kristine Jørgensen 14. Sonic Descents: Musical Dark
Play in Survival and Psychological Horror Isabella van Elferen 15.
Boosting, Glitching and Modding Call of Duty: Assertive Dark Play
Manifestations, Communities, Pleasures and Organic Resilience Alan Meades
Part I: Introduction 1. Dark Play: The Aesthetics of Controversial
Playfulness Torill Elvira Mortensen and Jonas Linderoth Part II: Discourses
of Dark Play 2. Analyzing Game Controversies: A Historical Approach to
Moral Panics and Digital Games Faltin Karlsen 3. Of Heroes and Henchmen:
The Conventions of Killing Generic Expendables in Digital Games René Glas
4. Don't Forget to Die: A Software Update is Available for the Death Drive
Emily Flynn-Jones Part III: Dark Play or Darkly Played? 5. Killing Digital
Children: Design, Discourse and Player Agency Björn Sjöblom 6. Little
Evils: Subversive Uses of Children's Games Frans Mäyrä 7. Darkly Playing
Others Miguel Sicart Part IV: Dark Play and Situated Meaning 8. Three
Defences for the Fourteen-Inch Barbed Penis: Darkly Playing with Morals,
Ethics and Sexual Violence Ashley ML Brown 9. Exploring the Limits of Play:
A Case Study of Representations of Nazism in Games Adam Chapman and Jonas
Linderoth 10. Keeping the Balance: Morals at the Dark Side Torill Elvira
Mortensen 11. Fabricated Innocence: On How People Can be Lured into Feel
Bad Games Staffan Björk Part V: Designing for Dark Play 12. Massively
Multiplayer Dark Play; Treacherous Play in EVE Online Marcus Carter 13.
Dark Play in Dishonored Kristine Jørgensen 14. Sonic Descents: Musical Dark
Play in Survival and Psychological Horror Isabella van Elferen 15.
Boosting, Glitching and Modding Call of Duty: Assertive Dark Play
Manifestations, Communities, Pleasures and Organic Resilience Alan Meades
Playfulness Torill Elvira Mortensen and Jonas Linderoth Part II: Discourses
of Dark Play 2. Analyzing Game Controversies: A Historical Approach to
Moral Panics and Digital Games Faltin Karlsen 3. Of Heroes and Henchmen:
The Conventions of Killing Generic Expendables in Digital Games René Glas
4. Don't Forget to Die: A Software Update is Available for the Death Drive
Emily Flynn-Jones Part III: Dark Play or Darkly Played? 5. Killing Digital
Children: Design, Discourse and Player Agency Björn Sjöblom 6. Little
Evils: Subversive Uses of Children's Games Frans Mäyrä 7. Darkly Playing
Others Miguel Sicart Part IV: Dark Play and Situated Meaning 8. Three
Defences for the Fourteen-Inch Barbed Penis: Darkly Playing with Morals,
Ethics and Sexual Violence Ashley ML Brown 9. Exploring the Limits of Play:
A Case Study of Representations of Nazism in Games Adam Chapman and Jonas
Linderoth 10. Keeping the Balance: Morals at the Dark Side Torill Elvira
Mortensen 11. Fabricated Innocence: On How People Can be Lured into Feel
Bad Games Staffan Björk Part V: Designing for Dark Play 12. Massively
Multiplayer Dark Play; Treacherous Play in EVE Online Marcus Carter 13.
Dark Play in Dishonored Kristine Jørgensen 14. Sonic Descents: Musical Dark
Play in Survival and Psychological Horror Isabella van Elferen 15.
Boosting, Glitching and Modding Call of Duty: Assertive Dark Play
Manifestations, Communities, Pleasures and Organic Resilience Alan Meades







