This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.
This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.
Brian Beuken is a Senior Lecturer at Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer/Project Manager and Head of Development at Rockpool Games and Managing Director/Studio Head/Executive Producer at Virtucraft Studios Ltd. He developed games for multiple companies, including Nintendo, EA, Sega, THQ, Codemasters and many more.
Inhaltsangabe
1. Getting Started 2. Getting Our Target Ready 3. Using the Target 4. Putting It All Together 5. Finally Our First Games 6. A New Third Dimension 7. Space The Final Frontier 8. Recognisable Environments 9. Let's Go Indoors 10. Graphics Need a Boost 11. Populating the World 12. Some Advanced Stuff The End is Near!
1. Getting Started 2. Getting Our Target Ready 3. Using the Target 4. Putting It All Together 5. Finally Our First Games 6. A New Third Dimension 7. Space The Final Frontier 8. Recognisable Environments 9. Let's Go Indoors 10. Graphics Need a Boost 11. Populating the World 12. Some Advanced Stuff The End is Near!
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