The Game Needs to Change
Towards Sustainable Game Design
Herausgeber: Prax, Patrick; York, Trevin; Whittle, Clayton
The Game Needs to Change
Towards Sustainable Game Design
Herausgeber: Prax, Patrick; York, Trevin; Whittle, Clayton
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This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability. Based on both industry practice and research, the chapters within give voice to those who are working on sustainability in gaming and through gaming.
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This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability. Based on both industry practice and research, the chapters within give voice to those who are working on sustainability in gaming and through gaming.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 258
- Erscheinungstermin: 17. November 2025
- Englisch
- Abmessung: 234mm x 156mm x 14mm
- Gewicht: 396g
- ISBN-13: 9781032836195
- ISBN-10: 1032836199
- Artikelnr.: 74445822
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 258
- Erscheinungstermin: 17. November 2025
- Englisch
- Abmessung: 234mm x 156mm x 14mm
- Gewicht: 396g
- ISBN-13: 9781032836195
- ISBN-10: 1032836199
- Artikelnr.: 74445822
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Patrick Prax holds a PhD in Media Studies and is Professor in Game Design at Uppsala University. In addition to scientific publications, he has presented at GDC, delivered keynotes at game industry conferences, and spoken at the Swedish Democracy Festival. His work focuses on critical game literacy, sustainability, and anti-fascism. Clayton Whittle is a sustainability educator, serious games designer, and climate psychologist. He received his PhD in Education from Penn State. He was the lead author of the Environmental Game Design Playbook and has worked with the Atlantic Council's Climate Resilience Center, Sustainable Forestry Initiative, UN Environmental Programme, and IGDA. Trevin York has been leading game development teams for over 15 years, making games that bring together engaging entertainment and real-world impacts. His recent work explores how games and play can serve as effective interdisciplinary interventions in complex contexts-like, for example, the climate crisis.
Chapter 1 It's Dangerous to Go Alone! Take this Book!
Chapter 2 Introduction Part 1 - Towards Systemic Sustainability and Games
Chapter 3 Introduction Part 2 - Designing With Theories Of Change
SECTION 1: Systemic Approaches
Chapter 4 Section 1: Systemic Approaches
Chapter 5 Systemic and Collective Change in Practice-Examples and Inspiration
Chapter 6 Opportunities for impact games in social movements and campaigns
Chapter 7 Together We Stand
Divided We Fall: How Can Game Developers Navigate the Economic
Social
and Environmental Sustainability Challenges of the Game Industry?
Chapter 8 Making Every Game Green
SECTION 2: Telling Stories from a Sustainable Future
Chapter 9 Section 2: Production
Processes and Material Conditions
Chapter 10 How Can Sustainable Game Makers Get Journalists To Pay Attention?
Chapter 11 Building a Green Game Movement: An overview of pro-environmental efforts in the game industry and beyond
Chapter 12 Exploring Sustainable Gamemaking Through an Artgame Residency
Chapter 13 "Changing the Question: What Is an Ecological Game?" On the Three Definitions of Sustainable Game Design
Chapter 14 Sustainable Game Design in China: Pioneering Practices and Future Directions
SECTION 3: Integrating Environmental Messages into Game Design / Mechanics
Chapter 15 Section 3: Design for Environmental Messaging
Chapter 16 Sustainable Game Design Beyond the 'Nature-as-Franchise' Paradigm
Chapter 17 From Exploitation to Restoration: Rethinking Management Games
Chapter 18 Terra Nil: reclaiming the wasteland through affective play
Chapter 19 Empowering Communities to Define Climate Goals
Chapter 20 Critical game design paradigms as tools for environmental action
SECTION 4: From Theory to Action
Chapter 21 Section 4: From Theory to Action
Chapter 22 Rendering Resistance: Making Defiant Games
Chapter 23 Reflections from a Game Dev Activist
Chapter 24 Take Care of Each Other: Cultural and Personal Frameworks for Surviving the Games Industry
Chapter 25 Conclusion
Chapter 2 Introduction Part 1 - Towards Systemic Sustainability and Games
Chapter 3 Introduction Part 2 - Designing With Theories Of Change
SECTION 1: Systemic Approaches
Chapter 4 Section 1: Systemic Approaches
Chapter 5 Systemic and Collective Change in Practice-Examples and Inspiration
Chapter 6 Opportunities for impact games in social movements and campaigns
Chapter 7 Together We Stand
Divided We Fall: How Can Game Developers Navigate the Economic
Social
and Environmental Sustainability Challenges of the Game Industry?
Chapter 8 Making Every Game Green
SECTION 2: Telling Stories from a Sustainable Future
Chapter 9 Section 2: Production
Processes and Material Conditions
Chapter 10 How Can Sustainable Game Makers Get Journalists To Pay Attention?
Chapter 11 Building a Green Game Movement: An overview of pro-environmental efforts in the game industry and beyond
Chapter 12 Exploring Sustainable Gamemaking Through an Artgame Residency
Chapter 13 "Changing the Question: What Is an Ecological Game?" On the Three Definitions of Sustainable Game Design
Chapter 14 Sustainable Game Design in China: Pioneering Practices and Future Directions
SECTION 3: Integrating Environmental Messages into Game Design / Mechanics
Chapter 15 Section 3: Design for Environmental Messaging
Chapter 16 Sustainable Game Design Beyond the 'Nature-as-Franchise' Paradigm
Chapter 17 From Exploitation to Restoration: Rethinking Management Games
Chapter 18 Terra Nil: reclaiming the wasteland through affective play
Chapter 19 Empowering Communities to Define Climate Goals
Chapter 20 Critical game design paradigms as tools for environmental action
SECTION 4: From Theory to Action
Chapter 21 Section 4: From Theory to Action
Chapter 22 Rendering Resistance: Making Defiant Games
Chapter 23 Reflections from a Game Dev Activist
Chapter 24 Take Care of Each Other: Cultural and Personal Frameworks for Surviving the Games Industry
Chapter 25 Conclusion
Chapter 1 It's Dangerous to Go Alone! Take this Book!
Chapter 2 Introduction Part 1 - Towards Systemic Sustainability and Games
Chapter 3 Introduction Part 2 - Designing With Theories Of Change
SECTION 1: Systemic Approaches
Chapter 4 Section 1: Systemic Approaches
Chapter 5 Systemic and Collective Change in Practice-Examples and Inspiration
Chapter 6 Opportunities for impact games in social movements and campaigns
Chapter 7 Together We Stand
Divided We Fall: How Can Game Developers Navigate the Economic
Social
and Environmental Sustainability Challenges of the Game Industry?
Chapter 8 Making Every Game Green
SECTION 2: Telling Stories from a Sustainable Future
Chapter 9 Section 2: Production
Processes and Material Conditions
Chapter 10 How Can Sustainable Game Makers Get Journalists To Pay Attention?
Chapter 11 Building a Green Game Movement: An overview of pro-environmental efforts in the game industry and beyond
Chapter 12 Exploring Sustainable Gamemaking Through an Artgame Residency
Chapter 13 "Changing the Question: What Is an Ecological Game?" On the Three Definitions of Sustainable Game Design
Chapter 14 Sustainable Game Design in China: Pioneering Practices and Future Directions
SECTION 3: Integrating Environmental Messages into Game Design / Mechanics
Chapter 15 Section 3: Design for Environmental Messaging
Chapter 16 Sustainable Game Design Beyond the 'Nature-as-Franchise' Paradigm
Chapter 17 From Exploitation to Restoration: Rethinking Management Games
Chapter 18 Terra Nil: reclaiming the wasteland through affective play
Chapter 19 Empowering Communities to Define Climate Goals
Chapter 20 Critical game design paradigms as tools for environmental action
SECTION 4: From Theory to Action
Chapter 21 Section 4: From Theory to Action
Chapter 22 Rendering Resistance: Making Defiant Games
Chapter 23 Reflections from a Game Dev Activist
Chapter 24 Take Care of Each Other: Cultural and Personal Frameworks for Surviving the Games Industry
Chapter 25 Conclusion
Chapter 2 Introduction Part 1 - Towards Systemic Sustainability and Games
Chapter 3 Introduction Part 2 - Designing With Theories Of Change
SECTION 1: Systemic Approaches
Chapter 4 Section 1: Systemic Approaches
Chapter 5 Systemic and Collective Change in Practice-Examples and Inspiration
Chapter 6 Opportunities for impact games in social movements and campaigns
Chapter 7 Together We Stand
Divided We Fall: How Can Game Developers Navigate the Economic
Social
and Environmental Sustainability Challenges of the Game Industry?
Chapter 8 Making Every Game Green
SECTION 2: Telling Stories from a Sustainable Future
Chapter 9 Section 2: Production
Processes and Material Conditions
Chapter 10 How Can Sustainable Game Makers Get Journalists To Pay Attention?
Chapter 11 Building a Green Game Movement: An overview of pro-environmental efforts in the game industry and beyond
Chapter 12 Exploring Sustainable Gamemaking Through an Artgame Residency
Chapter 13 "Changing the Question: What Is an Ecological Game?" On the Three Definitions of Sustainable Game Design
Chapter 14 Sustainable Game Design in China: Pioneering Practices and Future Directions
SECTION 3: Integrating Environmental Messages into Game Design / Mechanics
Chapter 15 Section 3: Design for Environmental Messaging
Chapter 16 Sustainable Game Design Beyond the 'Nature-as-Franchise' Paradigm
Chapter 17 From Exploitation to Restoration: Rethinking Management Games
Chapter 18 Terra Nil: reclaiming the wasteland through affective play
Chapter 19 Empowering Communities to Define Climate Goals
Chapter 20 Critical game design paradigms as tools for environmental action
SECTION 4: From Theory to Action
Chapter 21 Section 4: From Theory to Action
Chapter 22 Rendering Resistance: Making Defiant Games
Chapter 23 Reflections from a Game Dev Activist
Chapter 24 Take Care of Each Other: Cultural and Personal Frameworks for Surviving the Games Industry
Chapter 25 Conclusion







