This second edition of The Oxford Handbook of Media Psychology brings together leading experts in the field to update the rapidly evolving ways we interact with and are affected by media technologies. Returning contributors expand chapters on the history and progress of media literacy, research methods, parasocial experiences, and race and the media. New chapters tackle cutting-edge issues like artificial intelligence, research in media and social justice, the impact of deep-fakes and social media on conspiracy theories, the psychology of fandom, the self as reflected in avatars, the evolution…mehr
This second edition of The Oxford Handbook of Media Psychology brings together leading experts in the field to update the rapidly evolving ways we interact with and are affected by media technologies. Returning contributors expand chapters on the history and progress of media literacy, research methods, parasocial experiences, and race and the media. New chapters tackle cutting-edge issues like artificial intelligence, research in media and social justice, the impact of deep-fakes and social media on conspiracy theories, the psychology of fandom, the self as reflected in avatars, the evolution of video games and virtual reality, and the psychological experience of the pandemic related to media use.
Karen E. Shackleford is Professor of Psychology in Fielding Graduate University's Media Psychology doctoral program. She is a social psychologist who studies how people understand the social world and experience meaning through connecting with fictional characters and stories. She is the author of How Fantasy Becomes Reality, co-author of Finding Truth in Fiction, Editor of The Oxford Handbook of Media Psychology and Editor of Psychology of Popular Media, a journal of the American Psychological Association. Her TEDx talk is called "Sherlock Holmes and Harry Potter are Real" (tinyurl.com/SherlockHarryPotter). Nicholas D. Bowman is Associate Professor of Communications in the S.I. Newhouse School of Public Communications at Syracuse University. He is a communication scientist and media psychologist who studies the cognitive, emotional, physical, and social dimensions of interactive media, from social media to video games and immersive digital worlds. He has published more than 150 peer-reviewed manuscripts and presented more than 200 original studies at regional, national, and international conferences (with more than 30 earning high distinction). He holds affiliate faculty positions focused on games and play in Canada, Mexico, Taiwan, and the United Kingdom.
Inhaltsangabe
* 1. An Expanded Volume for an Expanding Field: Media Psychology as an Inherently Interdisciplinary Approach * 2. The Case for Media Psychology as a Distinct Field * 3. Media Literacy: History, Progress, and Future Hopes * 4. A View of Social Media from a Clinician's Couch * 5. Social Psychological Perspectives on Audience Involvement: On the Self and Other in Identification, Parasocial Experiences, and Social Surrogacy * 6. Research Methods, Design, and Statistics in Media Psychology * 7. Qualitative Research and Media Psychology * 8. Doing Research on Media Psychology and Social Justice * 9. Emotions and Media Psychology * 10. The Psychology Underlying Media-Based Persuasion * 11. Race, Ethnicity, and the Media * 12. Avatar, a Lasting Definition: A Mediated Self-Representation That an Intelligent User Controls during Dynamic Interactions * 13. Digital Media Use: From Problematic Use and Addiction to Healthy Media Engagement * 14. When Social Life Moves Online * 15. Conspiracy Theory Communication and Its Effects * 16. Generative Artificial Intelligence as Creative Artificial Intelligence * 17. Computational Methods in Media Psychology * 18. Finding Middle Ground in Cognitive Media Psychology * 19. Media Psychology and Moral Response * 20. Media Use and Identity Development * 21. Eudaimonic Entertainment Experiences * 22. Digital Games and Media Psychology: A Medium That Demands Our (Near-Constant) Attention * 23. The Psychology of Fandom and Parasocial Experience * 24. Tracking Research Quality and Reach in the Digital Age: Traditional Bibliometrics and Altmetrics in Media Psychology
* 1. An Expanded Volume for an Expanding Field: Media Psychology as an Inherently Interdisciplinary Approach * 2. The Case for Media Psychology as a Distinct Field * 3. Media Literacy: History, Progress, and Future Hopes * 4. A View of Social Media from a Clinician's Couch * 5. Social Psychological Perspectives on Audience Involvement: On the Self and Other in Identification, Parasocial Experiences, and Social Surrogacy * 6. Research Methods, Design, and Statistics in Media Psychology * 7. Qualitative Research and Media Psychology * 8. Doing Research on Media Psychology and Social Justice * 9. Emotions and Media Psychology * 10. The Psychology Underlying Media-Based Persuasion * 11. Race, Ethnicity, and the Media * 12. Avatar, a Lasting Definition: A Mediated Self-Representation That an Intelligent User Controls during Dynamic Interactions * 13. Digital Media Use: From Problematic Use and Addiction to Healthy Media Engagement * 14. When Social Life Moves Online * 15. Conspiracy Theory Communication and Its Effects * 16. Generative Artificial Intelligence as Creative Artificial Intelligence * 17. Computational Methods in Media Psychology * 18. Finding Middle Ground in Cognitive Media Psychology * 19. Media Psychology and Moral Response * 20. Media Use and Identity Development * 21. Eudaimonic Entertainment Experiences * 22. Digital Games and Media Psychology: A Medium That Demands Our (Near-Constant) Attention * 23. The Psychology of Fandom and Parasocial Experience * 24. Tracking Research Quality and Reach in the Digital Age: Traditional Bibliometrics and Altmetrics in Media Psychology
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