This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of phenomenology on architecture and urban design has been widely acknowledged, its effect on the design of virtual places and environments has yet to be exposed to critical reflection. These essays from philosophers, cultural geographers, designers, architects, and archaeologists advance the connection between phenomenology and the study of place. The book features historical interpretations on this topic, as well as context-specific and…mehr
This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of phenomenology on architecture and urban design has been widely acknowledged, its effect on the design of virtual places and environments has yet to be exposed to critical reflection. These essays from philosophers, cultural geographers, designers, architects, and archaeologists advance the connection between phenomenology and the study of place. The book features historical interpretations on this topic, as well as context-specific and place-centric applications that will appeal to a wide range of scholars across disciplinary boundaries. The ultimate aim of this book is to provide more helpful and precise definitions of phenomenology that shed light on its growth as a philosophical framework and on its development in other disciplines concerned with the experience of place.
Erik Champion is Professor of Cultural Visualisation in the School of Media Culture and Creative Arts at Curtin University, Australia. He is the author of Critical Gaming: Interactive History and Visual Heritage (2015) and Playing with the Past (2011).
Inhaltsangabe
Foreword Jeff Malpas Introduction Erik Champion 1. The Inconspicuous Familiarity of Landscape Ted Relph 2. Landscape Archaeology in Skyrim VR Andrew Reinhard 3. The Efficacy of Phenomenology for Investigating Place with Locative Media Leighton Evans 4. Postphenomenology and "Places" Don Ihde 5. Virtual Place and Virtualized Place Bruce Janz 6. Transactions in virtual places: Sharing and excess in blockchain worlds Richard Coyne 7. The Kyoto School Philosophy on Place: Nishida and Ueda-John W.M. Krummel 8. Phenomenology of Place and Space in our Epoch: Thinking along Heideggerian Pathways Nader El-Bizri 9. Norberg-Schulz: Culture, Presence and a Sense of Virtual Place Erik Champion 10. Heidegger's Building Dwelling Thinking in terms of Minecraft Tobias Holischka 11. Cézanne, Merleau-Ponty, and Questions for Augmented Reality Patricia Locke 12. The Place of Others: Merleau-Ponty and the Interpersonal Origins of Adult Experience Susan Bredlau 13. "The Place was not a Place": A Critical Phenomenology of Forced Displacement Neil Vallelly 14. Virtual Dark Tourism in The Town of Light Florence Smith Nicholls
Foreword Jeff Malpas Introduction Erik Champion 1. The Inconspicuous Familiarity of Landscape Ted Relph 2. Landscape Archaeology in Skyrim VR Andrew Reinhard 3. The Efficacy of Phenomenology for Investigating Place with Locative Media Leighton Evans 4. Postphenomenology and "Places" Don Ihde 5. Virtual Place and Virtualized Place Bruce Janz 6. Transactions in virtual places: Sharing and excess in blockchain worlds Richard Coyne 7. The Kyoto School Philosophy on Place: Nishida and Ueda-John W.M. Krummel 8. Phenomenology of Place and Space in our Epoch: Thinking along Heideggerian Pathways Nader El-Bizri 9. Norberg-Schulz: Culture, Presence and a Sense of Virtual Place Erik Champion 10. Heidegger's Building Dwelling Thinking in terms of Minecraft Tobias Holischka 11. Cézanne, Merleau-Ponty, and Questions for Augmented Reality Patricia Locke 12. The Place of Others: Merleau-Ponty and the Interpersonal Origins of Adult Experience Susan Bredlau 13. "The Place was not a Place": A Critical Phenomenology of Forced Displacement Neil Vallelly 14. Virtual Dark Tourism in The Town of Light Florence Smith Nicholls
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