Screens are ubiquitous today. Yet contemporary screen media eliminate the presence of the screen and diminish the visibility of its boundaries. As the image becomes indistinguishable from the viewer's surroundings, this unsettling prompts re.examination of how screen boundaries demarcate. Through readings of three media forms - Virtual Reality; holograms; and light projections - this book develops new theories of the surfaces on and spaces in which images are displayed. Interrogating contemporary contestations of reality against illusion, it argues that the disappearance of difference reflects…mehr
Screens are ubiquitous today. Yet contemporary screen media eliminate the presence of the screen and diminish the visibility of its boundaries. As the image becomes indistinguishable from the viewer's surroundings, this unsettling prompts re.examination of how screen boundaries demarcate. Through readings of three media forms - Virtual Reality; holograms; and light projections - this book develops new theories of the surfaces on and spaces in which images are displayed. Interrogating contemporary contestations of reality against illusion, it argues that the disappearance of difference reflects shifted conditions of actuality and virtuality in understanding the human condition. These shifts further connect to the current state of politics by way of their distorted truth values, corrupted terms of information, and internalizations of difference. The Post.Screen Through Virtual Reality, Holograms and Light Projections thus thinks anew the image's borders and delineations, evoking the screen boundary as an instrumentation of today's intense virtualizations which do not tell the truth. In the process, a new imagination for images emerges for a gluttony of the virtual; for new conceptualizations of object and representation, materiality and energies, media and histories, real and unreal; for new understandings of appearances, dis-appearances, replacement and replacement - the post-screen.
Jenna Ng is Senior Lecturer (Associate Professor) in Film and Interactive Media at the University of York, UK. She writes on digital media and visual culture. She is also the editor of Understanding Machinima: Essays on Filmmaking in Virtual Worlds (2013).
Inhaltsangabe
Acknowledgements Introduction Post-Screen Media: Meshing the Chain Mail Eroding Boundaries in the Contemporary Mediascape Why Boundaries Matter Chapter Outlines The Post-what? 1 Screen Boundaries as Movement Re-placing the Screen: Play and Display Appearance and Dis-Appearance Screen Boundaries: Physical and Virtual and of the Movement Betwixt Metaphors for the Screen Crossing Screen Boundaries: Love Pleasure Information Transformation Interactivity and the Moveable Window Screen Boundaries Across Dimensions 2 Leaking at the Edges Protections and Partitions Rupturing Screen Boundaries Interplay between Fictional and Factual Threat Leaking at the Edges: The Merging of the Amalgamated Real Virtual Co-location in Real-time... and in the Era of Covid-19 The Screen Boundary Against the Algorithm Screen Boundaries in Flux 3 Virtual Reality: Confinement and Engulfment; Replacement and Re-placement Multitudes of Amys On Immersion (Briefly) The Affective Surround: The Two Vectors of Immersion The Post-Screen Through VR (1): Confinement and Engulfment The Post-Screen Through VR (2): Replacement and Re-placement The Danger Paradox VR as Immersion: Travel Escape Fulfilment VR as Inversion: Witness Empathy Subjectivity Defeated by the Ghosts 4 Holograms/Holographic Projections : Ghosts Amongst the Living; Ghosts of the Living How We See Ghosts or In Love with the Post-Screen Ghosts in the Media: Re-inventing the Afterlife The Post-Screen Through Holograms/Holographic Projections Holographic Projections (1): Ghosts Amongst the Living Limbo Between Deadness and Aliveness Holographic Projections (2): Ghosts of the Living Vivification of the Virtual Real A Funny Thing Happened on the Way to Substitution 4A (Remix) True Holograms: A Different Kind of Screen; A Different Kind of Ghost Screens and Ghosts or the Window and the Guy in the Basement True Holograms A Different Kind of Screen: Brains Nerves Thought A Different Kind of Ghost: A Memory A Daydream A Secret or Digital Apparitions 5 Light Projections: On the Matter of Light and the Lightness of Matter The City Rises The Light Rises or Light as the Matter of Light Cities of Screens Light Projections (1): Light that Dissolves and Constructs... and of Latency Light Projections (2): Walls that Fall Apart... and Re-Form Light Projections (3): Particles that Gain a Body... and Transform Projection Mapping (1): The Image that Devours Structure; the Voracity that is a Media History Projection Mapping (2): The Exterior that Reveals; the Permanence that Fades The Ground Beneath Our Feet Conclusion/Coda Postscripts to the Post-Screen: The Holiday and the Global Pandemic Twin Obsessions (1): Difference Twin Obsessions (2): The Gluttony The Post-Screen in the Time of Covid-19 Index.
Acknowledgements Introduction Post-Screen Media: Meshing the Chain Mail Eroding Boundaries in the Contemporary Mediascape Why Boundaries Matter Chapter Outlines The Post-what? 1 Screen Boundaries as Movement Re-placing the Screen: Play and Display Appearance and Dis-Appearance Screen Boundaries: Physical and Virtual and of the Movement Betwixt Metaphors for the Screen Crossing Screen Boundaries: Love Pleasure Information Transformation Interactivity and the Moveable Window Screen Boundaries Across Dimensions 2 Leaking at the Edges Protections and Partitions Rupturing Screen Boundaries Interplay between Fictional and Factual Threat Leaking at the Edges: The Merging of the Amalgamated Real Virtual Co-location in Real-time... and in the Era of Covid-19 The Screen Boundary Against the Algorithm Screen Boundaries in Flux 3 Virtual Reality: Confinement and Engulfment; Replacement and Re-placement Multitudes of Amys On Immersion (Briefly) The Affective Surround: The Two Vectors of Immersion The Post-Screen Through VR (1): Confinement and Engulfment The Post-Screen Through VR (2): Replacement and Re-placement The Danger Paradox VR as Immersion: Travel Escape Fulfilment VR as Inversion: Witness Empathy Subjectivity Defeated by the Ghosts 4 Holograms/Holographic Projections : Ghosts Amongst the Living; Ghosts of the Living How We See Ghosts or In Love with the Post-Screen Ghosts in the Media: Re-inventing the Afterlife The Post-Screen Through Holograms/Holographic Projections Holographic Projections (1): Ghosts Amongst the Living Limbo Between Deadness and Aliveness Holographic Projections (2): Ghosts of the Living Vivification of the Virtual Real A Funny Thing Happened on the Way to Substitution 4A (Remix) True Holograms: A Different Kind of Screen; A Different Kind of Ghost Screens and Ghosts or the Window and the Guy in the Basement True Holograms A Different Kind of Screen: Brains Nerves Thought A Different Kind of Ghost: A Memory A Daydream A Secret or Digital Apparitions 5 Light Projections: On the Matter of Light and the Lightness of Matter The City Rises The Light Rises or Light as the Matter of Light Cities of Screens Light Projections (1): Light that Dissolves and Constructs... and of Latency Light Projections (2): Walls that Fall Apart... and Re-Form Light Projections (3): Particles that Gain a Body... and Transform Projection Mapping (1): The Image that Devours Structure; the Voracity that is a Media History Projection Mapping (2): The Exterior that Reveals; the Permanence that Fades The Ground Beneath Our Feet Conclusion/Coda Postscripts to the Post-Screen: The Holiday and the Global Pandemic Twin Obsessions (1): Difference Twin Obsessions (2): The Gluttony The Post-Screen in the Time of Covid-19 Index.
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