In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture. With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its…mehr
In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture. With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world. With original entries that engage cyberpunk's diverse 'angles' and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Anna McFarlane is a British Academy Postdoctoral Fellow at Glasgow University with a project entitled "Products of Conception: Science Fiction and Pregnancy, 1968-2015." She has worked on the Wellcome Trust-funded Science Fiction and the Medical Humanities project and holds a Ph.D. from the University of St Andrews on William Gibson's science fiction novels. She is the editor of Adam Roberts: Critical Essays (2016) and has served as blog and reviews editor for the journal BMJ Medical Humanities. Graham J. Murphy is a professor with the School of English and Liberal Studies (Faculty of Arts) at Seneca College (Toronto). In addition to more than two dozen articles published in a variety of edited collections and peer-review journals, he is also co-editor of Cyberpunk and Visual Culture (2018), Beyond Cyberpunk: New Critical Perspectives (2010), and co-author of Ursula K. Le Guin: A Critical Companion (2006). Lars Schmeink is project lead at the "Science Fiction" subproject of "FutureWork," a research network funded by the German Ministry of Education and Research. He was the inaugural president of the Gesellschaft für Fantastikforschung from 2010 to 19 and has published extensively on science fiction and posthumanism. He is the author of Biopunk Dystopias: Genetic Engineering, Society, and Science Fiction (2016) and co-editor of Cyberpunk and Visual Culture (2018).
Inhaltsangabe
01. Cyberpunk as Cultural Formation Anna McFarlane, Graham J. Murphy and Lars Schmeink I: Cultural Texts 02. Literary Precursors Rob Latham 03. The Mirrorshades Collective Graham J. Murphy 04. Bruce Sterling: Schismatrix Plus (Case Study) Maria Goicoechea 05. Feminist Cyberpunk Lisa Yaszek 06. Pat Cadigan: Synners (Case Study) Ritch Calvin 07. Post-Cyberpunk Christopher D. Kilgore 08. Charles Stross: Accelerando (Case Study) Gerry Canavan 09. Steampunk Jess Nevins 10. Biopunk Lars Schmeink 11. Non-SF Cyberpunk Jaak Tomberg 12. Comic Books David M Higgins and Matthew Iung 13. American Flagg! (Case Study) Corey K. Creekmur 14. Manga Shige (CJ) Suzuki 15. Early Cyberpunk Film Andrew M. Butler 16. Strange Days (Case Study) Anna McFarlane 17. Digital Effects in Cinema Lars Schmeink 18. Blade Runner 2049 (Case Study) Matthew Flisfeder 19. Anime Kumiko Saito 20. Akira and Ghost in the Shell (Case Study) Martin de la Iglesia and Lars Schmeink 21. Television Sherryl Vint 22. Max Headroom: Twenty Minutes into the Future (Case Study) Scott Rogers 23. Video Games Pawel Frelik 24. Deus Ex (Case Study) Christian Knöppler 25. Tabletop Role-Playing Games Curtis D. Carbonell 26. Shadowrun (Case Study) Hamish Cameron 27. Photography and Digital Art Grace Halden 28. Fashion Stina Attebery 29. Music Nicholas C. Laudadio 30. Janelle Monáe: Dirty Computer (Case Study) Christine Capetola II: Cultural Theory 31. Simulation and Simulacra Rebecca Haar and Anna McFarlane 32. Gothicism Anya Heise-von der Lippe 33. Posthumanism(s) Julia Grillmayr 34. Marxism Hugh Charles O'Connell 35. Cyborg Feminism Patricia Melzer 36. Queer Theory Wendy Gay Pearson 37. Critical Race Theory Isiah Lavender III 38. Animality Seán McCorry 39. Ecology in the Anthropocene Veronica Hollinger 40. Empire John Rieder 41. Indigenous Futurisms Corinna Lenhardt 42. Afrofuturism Isiah Lavender III and Graham J. Murphy 43. Veillance Society Chris Hables Gray 44. Activism Colin Milburn III: Cultural Locales 45. Latin America M. Elizabeth Ginway 46. Cuba's Cyberpunk Histories Juan C. Toledano Redondo 47. Japan as Cyberpunk Exoticism Brian Ruh 48. India Suparno Banerjee 49. Germany Evan Torner 50. France and Québec Amy J. Ransom
01. Cyberpunk as Cultural Formation Anna McFarlane, Graham J. Murphy and Lars Schmeink I: Cultural Texts 02. Literary Precursors Rob Latham 03. The Mirrorshades Collective Graham J. Murphy 04. Bruce Sterling: Schismatrix Plus (Case Study) Maria Goicoechea 05. Feminist Cyberpunk Lisa Yaszek 06. Pat Cadigan: Synners (Case Study) Ritch Calvin 07. Post-Cyberpunk Christopher D. Kilgore 08. Charles Stross: Accelerando (Case Study) Gerry Canavan 09. Steampunk Jess Nevins 10. Biopunk Lars Schmeink 11. Non-SF Cyberpunk Jaak Tomberg 12. Comic Books David M Higgins and Matthew Iung 13. American Flagg! (Case Study) Corey K. Creekmur 14. Manga Shige (CJ) Suzuki 15. Early Cyberpunk Film Andrew M. Butler 16. Strange Days (Case Study) Anna McFarlane 17. Digital Effects in Cinema Lars Schmeink 18. Blade Runner 2049 (Case Study) Matthew Flisfeder 19. Anime Kumiko Saito 20. Akira and Ghost in the Shell (Case Study) Martin de la Iglesia and Lars Schmeink 21. Television Sherryl Vint 22. Max Headroom: Twenty Minutes into the Future (Case Study) Scott Rogers 23. Video Games Pawel Frelik 24. Deus Ex (Case Study) Christian Knöppler 25. Tabletop Role-Playing Games Curtis D. Carbonell 26. Shadowrun (Case Study) Hamish Cameron 27. Photography and Digital Art Grace Halden 28. Fashion Stina Attebery 29. Music Nicholas C. Laudadio 30. Janelle Monáe: Dirty Computer (Case Study) Christine Capetola II: Cultural Theory 31. Simulation and Simulacra Rebecca Haar and Anna McFarlane 32. Gothicism Anya Heise-von der Lippe 33. Posthumanism(s) Julia Grillmayr 34. Marxism Hugh Charles O'Connell 35. Cyborg Feminism Patricia Melzer 36. Queer Theory Wendy Gay Pearson 37. Critical Race Theory Isiah Lavender III 38. Animality Seán McCorry 39. Ecology in the Anthropocene Veronica Hollinger 40. Empire John Rieder 41. Indigenous Futurisms Corinna Lenhardt 42. Afrofuturism Isiah Lavender III and Graham J. Murphy 43. Veillance Society Chris Hables Gray 44. Activism Colin Milburn III: Cultural Locales 45. Latin America M. Elizabeth Ginway 46. Cuba's Cyberpunk Histories Juan C. Toledano Redondo 47. Japan as Cyberpunk Exoticism Brian Ruh 48. India Suparno Banerjee 49. Germany Evan Torner 50. France and Québec Amy J. Ransom
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