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Clive Wilkinson is an architect, designer, writer and strategist with expertise in the applic ation of urban design thinking to interior design, specifically in workplace and educational communities. His practice, Clive Wilkinson Architects, was established in Los Angeles in 1991 and is an acknowledged global leader in workplace design.
Clive Wilkinson is an architect, designer, writer and strategist with expertise in the applic ation of urban design thinking to interior design, specifically in workplace and educational communities. His practice, Clive Wilkinson Architects, was established in Los Angeles in 1991 and is an acknowledged global leader in workplace design.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Frame Publishers BV
- Seitenzahl: 280
- Erscheinungstermin: 5. November 2019
- Englisch
- Abmessung: 297mm x 237mm x 27mm
- Gewicht: 1498g
- ISBN-13: 9789492311368
- ISBN-10: 9492311364
- Artikelnr.: 53213311
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Frame Publishers BV
- Seitenzahl: 280
- Erscheinungstermin: 5. November 2019
- Englisch
- Abmessung: 297mm x 237mm x 27mm
- Gewicht: 1498g
- ISBN-13: 9789492311368
- ISBN-10: 9492311364
- Artikelnr.: 53213311
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Clive Wilkinson is an architect, designer, writer and strategist with expertise in the applic ation of urban design thinking to interior design, specifically in workplace and educational communities. His practice, Clive Wilkinson Architects, was established in Los Angeles in 1991 and is an acknowledged global leader in workplace design.
Setting the Stage As designers, we cannot write the play, or the story, to
take place. Every community will produce their own unique stories. But we
can set the stage. By listening to the community, by choreographing the
use, by leveraging urban ideas, by responding to archetypes of community
and human settlement, we can create the conditions within which great drama
happens. Every complex community is necessarily layered with multiple
requirements. In a search for simplicity and clarity, good design should
address universal concepts of human habitation. By this we mean, those
concepts that work as 'archetypes' of community forming: the essential
constituents of the community organism without which the community will
struggle to sustain itself. Some of these may appear capricious or
whimsical: like the idea of Serious Play. However, in a world where
creative thinking is essential to survival, serious play is the gym workout
for maintaining creative health. How these ideas may be folded into the
triad of a community vision, a strategic brief and a design process is
illustrated through the examples of the project Case Studies, which are
extracted from the project portfolio of our studio, Clive Wilkinson
Architects. Clearly, no project is ever focused on a singular thing, so
these examples inevitably overlap with the other concerns. The following
concepts that play a major role in shaping successful and sustainable
communities: 1. The City as Shared Memory The search for common language to
structure community space. Case study: TBWA/Chiat/Day and SMC Center for
Media and Design 2. The Culture Model How culture shapes both brand and the
total environment. Case study: Disney Store Headquarters and FCB 3.
Disruption and Serious Play Knowledge work is stimulated in an environment
of controlled discord. The representation of diverse and contradictory
messages provokes thought. Case study: Pallotta TeamWorks Headquarters and
Mother London 4. Choice and Diversity Work happens in many different ways.
The Workplace must support that. Case study: Macquarie, Shelley St, Sydney
and Publicis New York 5. Flow, Fluidity and Transparency Speed of
connection, frequency of interaction, speed to market - all are dependent
on flow and transparency. Case study: Macquarie EMEA, London and Microsoft
Canada 6. The Learning Organization In a rapidly changing world, continuous
learning is essential to survival. Case study: GLG New York and Google
Headquarters, Silicon Valley 7. Human Scale & Community Scale The optimum
group and neighbourhood size is a factor in communication and engagement.
Case study: Intuit, Silicon Valley and Barbarian Group
take place. Every community will produce their own unique stories. But we
can set the stage. By listening to the community, by choreographing the
use, by leveraging urban ideas, by responding to archetypes of community
and human settlement, we can create the conditions within which great drama
happens. Every complex community is necessarily layered with multiple
requirements. In a search for simplicity and clarity, good design should
address universal concepts of human habitation. By this we mean, those
concepts that work as 'archetypes' of community forming: the essential
constituents of the community organism without which the community will
struggle to sustain itself. Some of these may appear capricious or
whimsical: like the idea of Serious Play. However, in a world where
creative thinking is essential to survival, serious play is the gym workout
for maintaining creative health. How these ideas may be folded into the
triad of a community vision, a strategic brief and a design process is
illustrated through the examples of the project Case Studies, which are
extracted from the project portfolio of our studio, Clive Wilkinson
Architects. Clearly, no project is ever focused on a singular thing, so
these examples inevitably overlap with the other concerns. The following
concepts that play a major role in shaping successful and sustainable
communities: 1. The City as Shared Memory The search for common language to
structure community space. Case study: TBWA/Chiat/Day and SMC Center for
Media and Design 2. The Culture Model How culture shapes both brand and the
total environment. Case study: Disney Store Headquarters and FCB 3.
Disruption and Serious Play Knowledge work is stimulated in an environment
of controlled discord. The representation of diverse and contradictory
messages provokes thought. Case study: Pallotta TeamWorks Headquarters and
Mother London 4. Choice and Diversity Work happens in many different ways.
The Workplace must support that. Case study: Macquarie, Shelley St, Sydney
and Publicis New York 5. Flow, Fluidity and Transparency Speed of
connection, frequency of interaction, speed to market - all are dependent
on flow and transparency. Case study: Macquarie EMEA, London and Microsoft
Canada 6. The Learning Organization In a rapidly changing world, continuous
learning is essential to survival. Case study: GLG New York and Google
Headquarters, Silicon Valley 7. Human Scale & Community Scale The optimum
group and neighbourhood size is a factor in communication and engagement.
Case study: Intuit, Silicon Valley and Barbarian Group
Setting the Stage As designers, we cannot write the play, or the story, to
take place. Every community will produce their own unique stories. But we
can set the stage. By listening to the community, by choreographing the
use, by leveraging urban ideas, by responding to archetypes of community
and human settlement, we can create the conditions within which great drama
happens. Every complex community is necessarily layered with multiple
requirements. In a search for simplicity and clarity, good design should
address universal concepts of human habitation. By this we mean, those
concepts that work as 'archetypes' of community forming: the essential
constituents of the community organism without which the community will
struggle to sustain itself. Some of these may appear capricious or
whimsical: like the idea of Serious Play. However, in a world where
creative thinking is essential to survival, serious play is the gym workout
for maintaining creative health. How these ideas may be folded into the
triad of a community vision, a strategic brief and a design process is
illustrated through the examples of the project Case Studies, which are
extracted from the project portfolio of our studio, Clive Wilkinson
Architects. Clearly, no project is ever focused on a singular thing, so
these examples inevitably overlap with the other concerns. The following
concepts that play a major role in shaping successful and sustainable
communities: 1. The City as Shared Memory The search for common language to
structure community space. Case study: TBWA/Chiat/Day and SMC Center for
Media and Design 2. The Culture Model How culture shapes both brand and the
total environment. Case study: Disney Store Headquarters and FCB 3.
Disruption and Serious Play Knowledge work is stimulated in an environment
of controlled discord. The representation of diverse and contradictory
messages provokes thought. Case study: Pallotta TeamWorks Headquarters and
Mother London 4. Choice and Diversity Work happens in many different ways.
The Workplace must support that. Case study: Macquarie, Shelley St, Sydney
and Publicis New York 5. Flow, Fluidity and Transparency Speed of
connection, frequency of interaction, speed to market - all are dependent
on flow and transparency. Case study: Macquarie EMEA, London and Microsoft
Canada 6. The Learning Organization In a rapidly changing world, continuous
learning is essential to survival. Case study: GLG New York and Google
Headquarters, Silicon Valley 7. Human Scale & Community Scale The optimum
group and neighbourhood size is a factor in communication and engagement.
Case study: Intuit, Silicon Valley and Barbarian Group
take place. Every community will produce their own unique stories. But we
can set the stage. By listening to the community, by choreographing the
use, by leveraging urban ideas, by responding to archetypes of community
and human settlement, we can create the conditions within which great drama
happens. Every complex community is necessarily layered with multiple
requirements. In a search for simplicity and clarity, good design should
address universal concepts of human habitation. By this we mean, those
concepts that work as 'archetypes' of community forming: the essential
constituents of the community organism without which the community will
struggle to sustain itself. Some of these may appear capricious or
whimsical: like the idea of Serious Play. However, in a world where
creative thinking is essential to survival, serious play is the gym workout
for maintaining creative health. How these ideas may be folded into the
triad of a community vision, a strategic brief and a design process is
illustrated through the examples of the project Case Studies, which are
extracted from the project portfolio of our studio, Clive Wilkinson
Architects. Clearly, no project is ever focused on a singular thing, so
these examples inevitably overlap with the other concerns. The following
concepts that play a major role in shaping successful and sustainable
communities: 1. The City as Shared Memory The search for common language to
structure community space. Case study: TBWA/Chiat/Day and SMC Center for
Media and Design 2. The Culture Model How culture shapes both brand and the
total environment. Case study: Disney Store Headquarters and FCB 3.
Disruption and Serious Play Knowledge work is stimulated in an environment
of controlled discord. The representation of diverse and contradictory
messages provokes thought. Case study: Pallotta TeamWorks Headquarters and
Mother London 4. Choice and Diversity Work happens in many different ways.
The Workplace must support that. Case study: Macquarie, Shelley St, Sydney
and Publicis New York 5. Flow, Fluidity and Transparency Speed of
connection, frequency of interaction, speed to market - all are dependent
on flow and transparency. Case study: Macquarie EMEA, London and Microsoft
Canada 6. The Learning Organization In a rapidly changing world, continuous
learning is essential to survival. Case study: GLG New York and Google
Headquarters, Silicon Valley 7. Human Scale & Community Scale The optimum
group and neighbourhood size is a factor in communication and engagement.
Case study: Intuit, Silicon Valley and Barbarian Group