This book approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World.
This book approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World.
Anne-Marie Schleiner is engaged in gaming and media culture in a variety of roles as a critic, theorist, activist, artist, and designer. She has exhibited in international galleries, museums and festivals. Documentation of her performative culture work is available on the Video Data Bank. She holds a doctorate in Cultural Analysis from the University of Amsterdam. She has taught at universities in the United States, Mexico, and Singapore, and is a Lecturer in Design at the University of California, Davis.
Inhaltsangabe
Introduction: Transnational Play Section One: Reorienting Player Geographies Chapter 1: Tilting the Axis of Global Play: From East/West to South/North Chapter 2: Venues for Ludoliteracy: Arcades Game Cafes and Street Pirates Chapter 3: The Free-to-play Time of Women in Brazil: Localized Mobile and Casual Games Section Two: Ludic Perspectives from South of the Border Chapter 4: Ludic Recycling in Latin American Art: From Remixing the City to Sampling Nature Chapter 5: The Geopolitics of Pokémon Go: Navigating Bordering Cities with a Mobile Augmented Reality Game Section Three: From Global to Local Game Development Chapter 6: The Absence of the Oppressor: Games for Change and Californian Happiness Engineers Chapter 7: Game Studios in Southeast Asia: Outsourced to Culturally Customized Games Conclusion: Play Privilege Bibliography Index.
Introduction: Transnational Play Section One: Reorienting Player Geographies Chapter 1: Tilting the Axis of Global Play: From East/West to South/North Chapter 2: Venues for Ludoliteracy: Arcades Game Cafes and Street Pirates Chapter 3: The Free-to-play Time of Women in Brazil: Localized Mobile and Casual Games Section Two: Ludic Perspectives from South of the Border Chapter 4: Ludic Recycling in Latin American Art: From Remixing the City to Sampling Nature Chapter 5: The Geopolitics of Pokémon Go: Navigating Bordering Cities with a Mobile Augmented Reality Game Section Three: From Global to Local Game Development Chapter 6: The Absence of the Oppressor: Games for Change and Californian Happiness Engineers Chapter 7: Game Studios in Southeast Asia: Outsourced to Culturally Customized Games Conclusion: Play Privilege Bibliography Index.
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