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For fans of Dungeons and Dragons and character driven Epic Fantasy. The adventure continues amid the thieves, spies and politics of Roviere. Birger and his team are on a deadline. A vast invasion fleet is due in five days. However, much must be done before Birger's team can escape and infighting threatens to rip them asunder. To make matters worse, several powerful villains, including Ulfhild, are in town, with their sights locked on another Piece of Divinity. From the quintri Technomancers, who combine magic and technology, to the political battlefield within the Verdantfield Stadium,…mehr

Produktbeschreibung
For fans of Dungeons and Dragons and character driven Epic Fantasy. The adventure continues amid the thieves, spies and politics of Roviere. Birger and his team are on a deadline. A vast invasion fleet is due in five days. However, much must be done before Birger's team can escape and infighting threatens to rip them asunder. To make matters worse, several powerful villains, including Ulfhild, are in town, with their sights locked on another Piece of Divinity. From the quintri Technomancers, who combine magic and technology, to the political battlefield within the Verdantfield Stadium, Roviere's rich landscape provides a myriad of challenges. How will Birger rebuild his team, secure an escape from Roviere while battling against demons, vampires and dark magic? This fast-paced action adventure, about a thief, turned spy and his team of misfits, will have you on the edge of your seat all the way. Grab your copy now.
Autorenporträt
In 2009, in the thick of a difficult period in my life, I started a book. It was inspired by the pen-and-paper role-playing game world that I created. But soon I ran into a roadblock. Though I love storytelling, due to difficulties with ADHD I was not very well read, which affected my work.I went on to travel the world as a game designer, got married and had a son. Then I discovered coaching and Positive Psychology. What a wonderful gift, I thought, enabling others to excel! So, I dedicated myself to learning all about it and, through it, I refined my purpose. But it also brought me something unexpected.I was a creative for most of my career, and now I spent all my time enabling others to create. I missed being a creator myself. What's more, I was working so hard I was getting drained. I needed to find balance.Through it all, I never gave up on my book. I continued to read, research, write and play. After all, you get better at what you focus on. And if there's one thing ADHD is great for, it gives you hyper focus!When I thought of that first amateurish attempt, I knew I could do better. I'm not saying I'm great now. You begin to decline when you think you are. I strive to consider myself a forever beginner because embracing this mindset opens up my thinking.I sat down to rewrite the story and wanted two things. First, a setting worth playing in. I prepared the maps, so that one day, players could walk in the streets of Anthir and hoping that the Magpies' Code might live in another Game Master's world.Second, I wanted to bring into the book my personal vision of creating a world where every person feels valued, purposeful and empowered. I laced my story with concepts from Positive Psychology, hoping to galvanize a Positive Fantasy movement.Back on the topic of fantasy, allow me a moment to share the story of a seven-legged jumping spider who made its home in my hallway. It was a hardy soul, hanging around for weeks, becoming something of a family pet. My young son Liam and I named it Bob. Since my son was a fan of my writing, I decided Bob should be in the book.Bob would later be renamed Snow as he took shape in the pages, but this little bit of inspiration became a defining factor in how my magic system came to life and evolved - giving birth to the ecology of the Weave and all its unique features.Creating this book has been a long journey. At times draining, but most of the time it was life-affirming.