Victorians and Videogames
Herausgeber: Young, Lin; Cameron, Brooke
Victorians and Videogames
Herausgeber: Young, Lin; Cameron, Brooke
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- Produkterinnerung
Victorians and Videogames will examine how games interact with 19th Century genres, aesthetics, and literary themes as a means of engaging, critiquing, or challenging their original contexts.
Victorians and Videogames will examine how games interact with 19th Century genres, aesthetics, and literary themes as a means of engaging, critiquing, or challenging their original contexts.
Produktdetails
- Produktdetails
- Verlag: Routledge
- Seitenzahl: 290
- Erscheinungstermin: 30. Oktober 2025
- Englisch
- Abmessung: 235mm x 157mm x 20mm
- Gewicht: 574g
- ISBN-13: 9781032804835
- ISBN-10: 1032804831
- Artikelnr.: 73960298
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Routledge
- Seitenzahl: 290
- Erscheinungstermin: 30. Oktober 2025
- Englisch
- Abmessung: 235mm x 157mm x 20mm
- Gewicht: 574g
- ISBN-13: 9781032804835
- ISBN-10: 1032804831
- Artikelnr.: 73960298
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Lin Young is currently Assistant Professor at Mount Royal University in Calgary, Alberta. Publications include articles in Women's Writing, Victorians: A Journal of Culture and Literature, and book chapters in the Eisner-winning LGBTQ+ Comics Studies Reader (2022) and The Vampire in Nineteenth-Century Literature (2024). Brooke Cameron is Associate Professor of English at Queen's University, Canada. She is the author of Critical Alliances: Economics and Feminism in English Women's Writing, 1880-1914 (2020) and co-editor of The Vampire in Nineteenth-Century Literature 2022, with Lara Karpenko) and of the special issue on "Vampires: Consuming Monsters/Monstrous Consumption," for Revenant: Critical and Creative Studies of the Supernatural (2023, with Ian Clark and Suyin Olguin).
Victorians and Videogames: Literary and Thematic Representations of the
Nineteenth Century in Virtual Play
PART 1: Ludic and Narrative Intertextuality
1 Powerful Innocence: George MacDonald's Legacy in The Legend of Zelda:
Ocarina of Time
Heather L.N. Hess
2 Silence by (Game) Design: Shapeshifting and Assimilation in "The Little
Mermaid" and the Wolf Among Us
Lin Young
3 Futurity and the Death Drive in The Picture of Dorian Gray (1891) and
Dragon Age: Inquisition (2014)
Ian M. Clark And Jesse Gauthier
4 Race, Gender, and Reparative Revisions in Lauren Woolbright and Marie
Jarrell's Videogame Sequel Blood of the Vampire (2018)
Felipe Espinoza Garrido
PART 2: Genre and Character (re)Creation
5 "Her Beauty Was Blinding": Amnesia: Justine as Sensation Fiction
Zoe Antoinette Eddy
6 DöIt¿Yourself Arcadia: The Pastoral, William Morris, and Stardew Valley
Shannon Payne
7 London Detective Mysteria: A Case Study on the Limitations and Potentials
of the Otome Detective in Japanese NeöVictorian Video Games
Mimi Okabe
8 Queering the NeöVictorian Video Game: Intrigues at the Boarding School
Rachel M. Friars
PART 3: Navigation, Colonization, Exploration
9 80 Days, 80 Plays: Curious Failure as Antidote to Empire in Verne and
inkle Studio's 80 Days
Holly Wiegand
10 "A Hunger Draws the Desperate Here": The Virtual Return of Franklin's
Lost Expedition
Travis Hay
11 Autistic Masking in Wuthering Heights and Little Nightmares II
Brooke Cameron
12 "I Caught a Frog! or It's a New Neighbor . . . and I Have Some
Apologizing To Do": Victorian Species in Animal Crossing: New Horizons
Kelsey G. Quinn
PART 4: Science, Systems, Technologies
13 Fragments of Time, Technological Ghosts, and Gothic Narratives in
Horizon Zero Dawn
David A. Smith
14 Blood and Blackness in FromSoftware's Bloodborne: Toward a Theory of
Racial Recursivity
Austin Anderson
15 Dangerous Collection: The Decolonization of Victorian Botany in Strange
Horticulture
Jennifer Minnen And Melissa Kagen
16 Lies of P: Victorian Posthuman and Metamorphic Bodies
Francesca Arnavas And Mattia Bellini
Nineteenth Century in Virtual Play
PART 1: Ludic and Narrative Intertextuality
1 Powerful Innocence: George MacDonald's Legacy in The Legend of Zelda:
Ocarina of Time
Heather L.N. Hess
2 Silence by (Game) Design: Shapeshifting and Assimilation in "The Little
Mermaid" and the Wolf Among Us
Lin Young
3 Futurity and the Death Drive in The Picture of Dorian Gray (1891) and
Dragon Age: Inquisition (2014)
Ian M. Clark And Jesse Gauthier
4 Race, Gender, and Reparative Revisions in Lauren Woolbright and Marie
Jarrell's Videogame Sequel Blood of the Vampire (2018)
Felipe Espinoza Garrido
PART 2: Genre and Character (re)Creation
5 "Her Beauty Was Blinding": Amnesia: Justine as Sensation Fiction
Zoe Antoinette Eddy
6 DöIt¿Yourself Arcadia: The Pastoral, William Morris, and Stardew Valley
Shannon Payne
7 London Detective Mysteria: A Case Study on the Limitations and Potentials
of the Otome Detective in Japanese NeöVictorian Video Games
Mimi Okabe
8 Queering the NeöVictorian Video Game: Intrigues at the Boarding School
Rachel M. Friars
PART 3: Navigation, Colonization, Exploration
9 80 Days, 80 Plays: Curious Failure as Antidote to Empire in Verne and
inkle Studio's 80 Days
Holly Wiegand
10 "A Hunger Draws the Desperate Here": The Virtual Return of Franklin's
Lost Expedition
Travis Hay
11 Autistic Masking in Wuthering Heights and Little Nightmares II
Brooke Cameron
12 "I Caught a Frog! or It's a New Neighbor . . . and I Have Some
Apologizing To Do": Victorian Species in Animal Crossing: New Horizons
Kelsey G. Quinn
PART 4: Science, Systems, Technologies
13 Fragments of Time, Technological Ghosts, and Gothic Narratives in
Horizon Zero Dawn
David A. Smith
14 Blood and Blackness in FromSoftware's Bloodborne: Toward a Theory of
Racial Recursivity
Austin Anderson
15 Dangerous Collection: The Decolonization of Victorian Botany in Strange
Horticulture
Jennifer Minnen And Melissa Kagen
16 Lies of P: Victorian Posthuman and Metamorphic Bodies
Francesca Arnavas And Mattia Bellini
Victorians and Videogames: Literary and Thematic Representations of the
Nineteenth Century in Virtual Play
PART 1: Ludic and Narrative Intertextuality
1 Powerful Innocence: George MacDonald's Legacy in The Legend of Zelda:
Ocarina of Time
Heather L.N. Hess
2 Silence by (Game) Design: Shapeshifting and Assimilation in "The Little
Mermaid" and the Wolf Among Us
Lin Young
3 Futurity and the Death Drive in The Picture of Dorian Gray (1891) and
Dragon Age: Inquisition (2014)
Ian M. Clark And Jesse Gauthier
4 Race, Gender, and Reparative Revisions in Lauren Woolbright and Marie
Jarrell's Videogame Sequel Blood of the Vampire (2018)
Felipe Espinoza Garrido
PART 2: Genre and Character (re)Creation
5 "Her Beauty Was Blinding": Amnesia: Justine as Sensation Fiction
Zoe Antoinette Eddy
6 DöIt¿Yourself Arcadia: The Pastoral, William Morris, and Stardew Valley
Shannon Payne
7 London Detective Mysteria: A Case Study on the Limitations and Potentials
of the Otome Detective in Japanese NeöVictorian Video Games
Mimi Okabe
8 Queering the NeöVictorian Video Game: Intrigues at the Boarding School
Rachel M. Friars
PART 3: Navigation, Colonization, Exploration
9 80 Days, 80 Plays: Curious Failure as Antidote to Empire in Verne and
inkle Studio's 80 Days
Holly Wiegand
10 "A Hunger Draws the Desperate Here": The Virtual Return of Franklin's
Lost Expedition
Travis Hay
11 Autistic Masking in Wuthering Heights and Little Nightmares II
Brooke Cameron
12 "I Caught a Frog! or It's a New Neighbor . . . and I Have Some
Apologizing To Do": Victorian Species in Animal Crossing: New Horizons
Kelsey G. Quinn
PART 4: Science, Systems, Technologies
13 Fragments of Time, Technological Ghosts, and Gothic Narratives in
Horizon Zero Dawn
David A. Smith
14 Blood and Blackness in FromSoftware's Bloodborne: Toward a Theory of
Racial Recursivity
Austin Anderson
15 Dangerous Collection: The Decolonization of Victorian Botany in Strange
Horticulture
Jennifer Minnen And Melissa Kagen
16 Lies of P: Victorian Posthuman and Metamorphic Bodies
Francesca Arnavas And Mattia Bellini
Nineteenth Century in Virtual Play
PART 1: Ludic and Narrative Intertextuality
1 Powerful Innocence: George MacDonald's Legacy in The Legend of Zelda:
Ocarina of Time
Heather L.N. Hess
2 Silence by (Game) Design: Shapeshifting and Assimilation in "The Little
Mermaid" and the Wolf Among Us
Lin Young
3 Futurity and the Death Drive in The Picture of Dorian Gray (1891) and
Dragon Age: Inquisition (2014)
Ian M. Clark And Jesse Gauthier
4 Race, Gender, and Reparative Revisions in Lauren Woolbright and Marie
Jarrell's Videogame Sequel Blood of the Vampire (2018)
Felipe Espinoza Garrido
PART 2: Genre and Character (re)Creation
5 "Her Beauty Was Blinding": Amnesia: Justine as Sensation Fiction
Zoe Antoinette Eddy
6 DöIt¿Yourself Arcadia: The Pastoral, William Morris, and Stardew Valley
Shannon Payne
7 London Detective Mysteria: A Case Study on the Limitations and Potentials
of the Otome Detective in Japanese NeöVictorian Video Games
Mimi Okabe
8 Queering the NeöVictorian Video Game: Intrigues at the Boarding School
Rachel M. Friars
PART 3: Navigation, Colonization, Exploration
9 80 Days, 80 Plays: Curious Failure as Antidote to Empire in Verne and
inkle Studio's 80 Days
Holly Wiegand
10 "A Hunger Draws the Desperate Here": The Virtual Return of Franklin's
Lost Expedition
Travis Hay
11 Autistic Masking in Wuthering Heights and Little Nightmares II
Brooke Cameron
12 "I Caught a Frog! or It's a New Neighbor . . . and I Have Some
Apologizing To Do": Victorian Species in Animal Crossing: New Horizons
Kelsey G. Quinn
PART 4: Science, Systems, Technologies
13 Fragments of Time, Technological Ghosts, and Gothic Narratives in
Horizon Zero Dawn
David A. Smith
14 Blood and Blackness in FromSoftware's Bloodborne: Toward a Theory of
Racial Recursivity
Austin Anderson
15 Dangerous Collection: The Decolonization of Victorian Botany in Strange
Horticulture
Jennifer Minnen And Melissa Kagen
16 Lies of P: Victorian Posthuman and Metamorphic Bodies
Francesca Arnavas And Mattia Bellini
