"The second updated edition of Video Game Writing: From Macro to Micro reviews the history of game writing from the 1960s to modern times and considers not only the evolution of specific games and styles, but the changes involved in programming them. Students involved in writing such games will find a solid foundation that covers everything from collaborative processes and the basics of design, plot, and editing to contracts, screenplay terminology, text types and game-oriented approaches, and more. From terminology to macro and micro concerns, this wide-ranging blend of history and how-to applications is especially recommended for beginners new to the gaming environment who want a quick understanding of options and challenges specific to the video game writer's environment."
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