Going against recent academic trends that analyze video games in a vacuum, this book considers video games as cultural artifacts. Using a cultural studies lens, Toscano addresses common themes in popular video games and identifies ways in which they reflect on the violent, sexist, and chauvinistic culture that produces and enjoys them.
Going against recent academic trends that analyze video games in a vacuum, this book considers video games as cultural artifacts. Using a cultural studies lens, Toscano addresses common themes in popular video games and identifies ways in which they reflect on the violent, sexist, and chauvinistic culture that produces and enjoys them.
Aaron A. Toscano is associate professor of English at the University of North Carolina at Charlotte.
Inhaltsangabe
Introduction: Video Games and American Ideology Chapter 1: Approaches to Video Game Studies Chapter 2: The Specious Link Surrounding Video Games and Violence Chapter 3: The Video Game as Political Scapegoat: Anxieties, Contradictions, and Hyperbole Chapter 4: Games of Conquest Chapter 5: The Male Gaze in Gaming Chapter 6: Video Games and the Neoliberal Hero Conclusion: Video Game Studies and Culture
Introduction: Video Games and American Ideology Chapter 1: Approaches to Video Game Studies Chapter 2: The Specious Link Surrounding Video Games and Violence Chapter 3: The Video Game as Political Scapegoat: Anxieties, Contradictions, and Hyperbole Chapter 4: Games of Conquest Chapter 5: The Male Gaze in Gaming Chapter 6: Video Games and the Neoliberal Hero Conclusion: Video Game Studies and Culture
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