This book is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective. It will appeal to game studies, game design, literary studies, media studies, popular culture studies, and digital culture studies.
This book is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective. It will appeal to game studies, game design, literary studies, media studies, popular culture studies, and digital culture studies.
Theresa Krampe is a Postdoctoral Research Associate at the International Center for Ethics in the Sciences and Humanities (IZEW) at the University of Tübingen, Germany, and a Guest Researcher in Media Studies at Osnabrück University, Germany. Jan-Noël Thon is Professor and Chair of Media Studies and Media Education at Osnabrück University, Germany.
Inhaltsangabe
1. Videogames and Metareference: Introduction 2. Metareferentiality as an Indicator of Procedural Poetics 3. Orders of Anti-Illusion: An Analytical Framework for Metareference from a Semiotic Perspective 4. Not Salient Enough? Videogame-Specific Marker Failure of Implicit Metareference in Far Cry 2 and Far Cry 3 5. No Longer Safe Before the Screen? Game-Transcending Metareference in Indie Horror Games 6. When Metareference Is the Gameplay: Examining the Multidimensional Layers of Daniel Mullins's Inscryption 7. Metareference and Posthuman Subjectivity in Videogames 8. The Visual Metalepsis as a Palimpsest in Alan Wake 2 and Layers of Fear 2 9. Reading (in) Games: Constructing Meaning through Intradiegetic Metareferences to Text 10. "The Name of the Reader": Constructing the Bookish Player in Pentiment 11. Metareference in Comics Games 12. Postdigital Aesthetics in Recent Indie Games Index
1. Videogames and Metareference: Introduction 2. Metareferentiality as an Indicator of Procedural Poetics 3. Orders of Anti-Illusion: An Analytical Framework for Metareference from a Semiotic Perspective 4. Not Salient Enough? Videogame-Specific Marker Failure of Implicit Metareference in Far Cry 2 and Far Cry 3 5. No Longer Safe Before the Screen? Game-Transcending Metareference in Indie Horror Games 6. When Metareference Is the Gameplay: Examining the Multidimensional Layers of Daniel Mullins's Inscryption 7. Metareference and Posthuman Subjectivity in Videogames 8. The Visual Metalepsis as a Palimpsest in Alan Wake 2 and Layers of Fear 2 9. Reading (in) Games: Constructing Meaning through Intradiegetic Metareferences to Text 10. "The Name of the Reader": Constructing the Bookish Player in Pentiment 11. Metareference in Comics Games 12. Postdigital Aesthetics in Recent Indie Games Index
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