Visual Experiences: A Concise Guide to Digital Interface Design provides step-by-step examples to enable readers to create an interface, guiding them from sketching an idea to creating an interactive prototype.
Visual Experiences: A Concise Guide to Digital Interface Design provides step-by-step examples to enable readers to create an interface, guiding them from sketching an idea to creating an interactive prototype.
Carla Viviana Coleman Cordova is an educator, researcher, writer, designer, and artist. She is the author of several books such as: Visual Experiences: A Concise Guide to Interface Design (2017), Web Typography: A Handbook for Graphic Designers (2012), and Type and Code: Processing for Designers (2009). Her work has been featured online in The Conversation, Scientific American, Salon, and the Christian Science Monitor. Also, her work has been published in the books: Indie Publishing (2008) and Graphic Design: The New Basics (2008), both published by Princeton Architectural Press. Coleman's work has been exhibited in The Siggraph Exhibition Conference, Ssamzie Space, Gallery 175 in Seoul, Korea, and others. In addition, she served on the Board of Directors of AIGA Baltimore.
Inhaltsangabe
Thinking. Introduction to Interfaces. User Research. Prototyping and Visual Thinking. Design. Psychology of Color. Typography and User Legibility. Image Making. Hierarchy. Moving Images. Flexible Grids. Interaction. Communication Feedback. Accessibility. Error Prevention Testing and Security. Usability Testing and Acceptance. Designing for Large Devices. Designing for Small Devices. Designing for Augmented Reality. Design Development. Conclusion.
Thinking. Introduction to Interfaces. User Research. Prototyping and Visual Thinking. Design. Psychology of Color. Typography and User Legibility. Image Making. Hierarchy. Moving Images. Flexible Grids. Interaction. Communication Feedback. Accessibility. Error Prevention Testing and Security. Usability Testing and Acceptance. Designing for Large Devices. Designing for Small Devices. Designing for Augmented Reality. Design Development. Conclusion.
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