Watch Us Roll
Essays on Actual Play and Performance in Tabletop Role-Playing Games
Herausgeber: Jones, Shelly
Watch Us Roll
Essays on Actual Play and Performance in Tabletop Role-Playing Games
Herausgeber: Jones, Shelly
- Broschiertes Buch
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
Explores how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.
Andere Kunden interessierten sich auch für
- Rene Reinhold SchalleggerThe Postmodern Joy of Role-Playing Games45,99 €
- Dungeons and DragonsWarriors & Weapons (Dungeons & Dragons)8,99 €
- James Dâ AmatoThe Ultimate RPG Gameplay Guide16,99 €
- Jim ZubBeasts & Behemoths (Dungeons & Dragons)17,99 €
- Dungeons and DragonsDungeons & Tombs (Dungeons & Dragons)8,99 €
- Dave MorrisLords of the Rising Sun13,99 €
- Lukasz Muniowski (Poland University of Szczecin)Sport and Video Games55,99 €
-
-
-
Explores how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.
Produktdetails
- Produktdetails
- Studies in Gaming
- Verlag: McFarland & Co Inc
- Seitenzahl: 228
- Erscheinungstermin: 1. Juli 2021
- Englisch
- Abmessung: 229mm x 152mm x 14mm
- Gewicht: 316g
- ISBN-13: 9781476677620
- ISBN-10: 147667762X
- Artikelnr.: 62760718
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Studies in Gaming
- Verlag: McFarland & Co Inc
- Seitenzahl: 228
- Erscheinungstermin: 1. Juli 2021
- Englisch
- Abmessung: 229mm x 152mm x 14mm
- Gewicht: 316g
- ISBN-13: 9781476677620
- ISBN-10: 147667762X
- Artikelnr.: 62760718
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Shelly Jones is a professor of English at the State University of New York at Delhi and an editor for Analog Game Studies. Their research examines analog, digital, and role-playing games through the lens of intersectional feminism and disability studies.
Table of Contents
Acknowledgments
Preface
Shelly Jones
Introduction: From Actually Playing to Actual Play
Shelly Jones
What Is Actual Play?
Actual Play Reports: Forge Theory and the Forums
Evan Torner
Birth of a New Medium or Just Bad TV? Framing and Fractality of Actual Play
Julia J.C. Blau
Audience, Framing and Flow
Critical Role and Audience Impact on Tabletop Roleplay
Robyn Hope
Communal Narrative in Actual Play Environments: Roles of Participants,
Observers and Their Intersections
Anthony David Franklin
"Your fun is wrong": Actual Play and Fans
Diversity and Audience Interaction in Critical Role and The Adventure Zone
G.L. van Os
Critical Fails: Fan Reactions to Player and Character Choices in Critical
Role
Christine Dandrow
Actual Play Audience as Archive: Analyzing the Critical Role Fandom
Shelly Jones
Commodification and Pedagogy: Other Approaches and Uses of Actual Play
Consumable Play: A Performative Model of Actual Play Networks
Mariah E. Marsden and Kelsey Paige Mason
Actual Play as Actual Learning: What Gamers, Teachers and Designers Can
Learn About Learning from Actual Play Videos
Alex Layne
Conclusion
Shelly Jones
About the Contributors
Index
Acknowledgments
Preface
Shelly Jones
Introduction: From Actually Playing to Actual Play
Shelly Jones
What Is Actual Play?
Actual Play Reports: Forge Theory and the Forums
Evan Torner
Birth of a New Medium or Just Bad TV? Framing and Fractality of Actual Play
Julia J.C. Blau
Audience, Framing and Flow
Critical Role and Audience Impact on Tabletop Roleplay
Robyn Hope
Communal Narrative in Actual Play Environments: Roles of Participants,
Observers and Their Intersections
Anthony David Franklin
"Your fun is wrong": Actual Play and Fans
Diversity and Audience Interaction in Critical Role and The Adventure Zone
G.L. van Os
Critical Fails: Fan Reactions to Player and Character Choices in Critical
Role
Christine Dandrow
Actual Play Audience as Archive: Analyzing the Critical Role Fandom
Shelly Jones
Commodification and Pedagogy: Other Approaches and Uses of Actual Play
Consumable Play: A Performative Model of Actual Play Networks
Mariah E. Marsden and Kelsey Paige Mason
Actual Play as Actual Learning: What Gamers, Teachers and Designers Can
Learn About Learning from Actual Play Videos
Alex Layne
Conclusion
Shelly Jones
About the Contributors
Index
Table of Contents
Acknowledgments
Preface
Shelly Jones
Introduction: From Actually Playing to Actual Play
Shelly Jones
What Is Actual Play?
Actual Play Reports: Forge Theory and the Forums
Evan Torner
Birth of a New Medium or Just Bad TV? Framing and Fractality of Actual Play
Julia J.C. Blau
Audience, Framing and Flow
Critical Role and Audience Impact on Tabletop Roleplay
Robyn Hope
Communal Narrative in Actual Play Environments: Roles of Participants,
Observers and Their Intersections
Anthony David Franklin
"Your fun is wrong": Actual Play and Fans
Diversity and Audience Interaction in Critical Role and The Adventure Zone
G.L. van Os
Critical Fails: Fan Reactions to Player and Character Choices in Critical
Role
Christine Dandrow
Actual Play Audience as Archive: Analyzing the Critical Role Fandom
Shelly Jones
Commodification and Pedagogy: Other Approaches and Uses of Actual Play
Consumable Play: A Performative Model of Actual Play Networks
Mariah E. Marsden and Kelsey Paige Mason
Actual Play as Actual Learning: What Gamers, Teachers and Designers Can
Learn About Learning from Actual Play Videos
Alex Layne
Conclusion
Shelly Jones
About the Contributors
Index
Acknowledgments
Preface
Shelly Jones
Introduction: From Actually Playing to Actual Play
Shelly Jones
What Is Actual Play?
Actual Play Reports: Forge Theory and the Forums
Evan Torner
Birth of a New Medium or Just Bad TV? Framing and Fractality of Actual Play
Julia J.C. Blau
Audience, Framing and Flow
Critical Role and Audience Impact on Tabletop Roleplay
Robyn Hope
Communal Narrative in Actual Play Environments: Roles of Participants,
Observers and Their Intersections
Anthony David Franklin
"Your fun is wrong": Actual Play and Fans
Diversity and Audience Interaction in Critical Role and The Adventure Zone
G.L. van Os
Critical Fails: Fan Reactions to Player and Character Choices in Critical
Role
Christine Dandrow
Actual Play Audience as Archive: Analyzing the Critical Role Fandom
Shelly Jones
Commodification and Pedagogy: Other Approaches and Uses of Actual Play
Consumable Play: A Performative Model of Actual Play Networks
Mariah E. Marsden and Kelsey Paige Mason
Actual Play as Actual Learning: What Gamers, Teachers and Designers Can
Learn About Learning from Actual Play Videos
Alex Layne
Conclusion
Shelly Jones
About the Contributors
Index