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Emerging devices are placing powerful computing abilities into the wardrobes of consumers through wearable technology which combines fashion and function in new and exciting ways. The most recognizable of these emerging gadgets is Google Glass. Wearable Technology: Smart Watches to Google Glass for Libraries provides a comprehensive overview of the current wearable technology landscape, the types of devices and functionality available, the benefits and limitations of this type of technology, and how you can make use of it in your library. Learn the ins and outs of Google Glass and other…mehr

Produktbeschreibung
Emerging devices are placing powerful computing abilities into the wardrobes of consumers through wearable technology which combines fashion and function in new and exciting ways. The most recognizable of these emerging gadgets is Google Glass. Wearable Technology: Smart Watches to Google Glass for Libraries provides a comprehensive overview of the current wearable technology landscape, the types of devices and functionality available, the benefits and limitations of this type of technology, and how you can make use of it in your library. Learn the ins and outs of Google Glass and other devices along with the privacy and other concerns that your organization needs to know about. With this informative handbook, Discover how you can utilize use these new tools for language translations, creating videos, providing mobile reference, and much more. In this "how-to" guide for incorporating wearable technology into your library's services, programming, and activities, you will learn: ¿How to circulate wearable technology in your library ¿How to Use Google Glass as an Alternative to Traditional Info/Reference ¿How to Initiate a Wearable Technology Training Program for Library Staff ¿How to create first-person videos using GoPro Cameras ¿How to add real-time translation services using Google Glass ¿How to use wearable technology as a promotional tool for your library ¿Make Your Own Immersive Virtual Reality Headset using Google Cardboard
Autorenporträt
Tom Bruno is Adjunct Assistant Curator of Access, Delivery & Resource Sharing Services at the NYU Division of Libraries. In his 2014 book "Wearable Technology: From Smart Watches to Google Glass" he explored how libraries can introduce new technologies and incorporate them into the patron experience, including gaming through both augmented and virtual reality. Tom has a B.A. from Boston University in Ancient Greek and Latin and a Master's in Library and Information Science from Simmons College. In his previous position as Director of Knowledge Curation and Innovation at The Westport Library he has supported gaming at his library programmatically- from collection development for games to programming gaming events and promoting gaming as experiential learning in the Westport Library MakerSpace. A lifelong gamer himself, Tom is an amateur game designer as well. He enjoys board gaming with his library colleagues, has played Catan at the competitive level and has been running a continuous Dungeons and Dragons campaign since graduating high school in 1990. He is also a devotee of the 1986 cult classic (and alas, out of print) board game Fireball Island by Milton Bradley.