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Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice - from fine art and furniture-design to film-making - Stephen Hoskins introduces some of his groundbreaking research from the Centre for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and…mehr
Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice - from fine art and furniture-design to film-making - Stephen Hoskins introduces some of his groundbreaking research from the Centre for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and animation, and new case studies featuring artists working with metal, plastic, ceramic and other materials. A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future, this book is essential reading for students, researchers studying contemporary art and design and professionals involved in the creative industries.
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Autorenporträt
Professor Stephen Hoskins is Professor of Fine Print and Founder of the Centre for Fine Print Research. Apart from being a practicing printmaker, his research covers the potential of 3D printing and the tactile surface and history of the printed artefact. His books, 3D Printing for Artists, Designers and Makers, Water based Screenprinting and Inks are all published by Bloomsbury. He has over 40 peer-reviewed papers and articles, and 3 patents.
Inhaltsangabe
Preface Introduction 1. The History of 3D Printing in Relation to the Visual Arts 2. An Overview of Current 3D Printing Technologies: What Each Offers and How They Might Develop in the Future 3. Crafts and Craftspeople Case Study: Jack Row Case Study: Marianne Forrest Case Study: Michael Eden 4. The Fine Arts Case Study: Sophie Kahn Case Study: Jonathan Monaghan Case Study: Mat Collishaw Case Study: Sebastian Burdon 5. Design and Designers: Case Studies from Contemporary Designers Case Study: Assa Ashuach Case Study: Laura Alvarado and Vivian Meller Case Study: Lionel Dean Case Study: Dr Peter Walters 6. Hackspaces, Fablabs and Makerspaces, Art Research: The COllaborative and More Public Face of 3D Printing and its Future in the Arts Case Study: Don Undeen 7. Fashion and Animation Case Study: Michael Schmidt 8. Conclusion Glossary Further Reading List Index
Preface Introduction 1. The History of 3D Printing in Relation to the Visual Arts 2. An Overview of Current 3D Printing Technologies: What Each Offers and How They Might Develop in the Future 3. Crafts and Craftspeople Case Study: Jack Row Case Study: Marianne Forrest Case Study: Michael Eden 4. The Fine Arts Case Study: Sophie Kahn Case Study: Jonathan Monaghan Case Study: Mat Collishaw Case Study: Sebastian Burdon 5. Design and Designers: Case Studies from Contemporary Designers Case Study: Assa Ashuach Case Study: Laura Alvarado and Vivian Meller Case Study: Lionel Dean Case Study: Dr Peter Walters 6. Hackspaces, Fablabs and Makerspaces, Art Research: The COllaborative and More Public Face of 3D Printing and its Future in the Arts Case Study: Don Undeen 7. Fashion and Animation Case Study: Michael Schmidt 8. Conclusion Glossary Further Reading List Index
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