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This inquiry concerns the cultural history of the chess-player. It takes as its premise the idea that the chess-player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chess's status as an intellectually-superior and socially-useful game, particularly since the medieval period
This inquiry concerns the cultural history of the chess-player. It takes as its premise the idea that the chess-player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chess's status as an intellectually-superior and socially-useful game, particularly since the medieval period
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Autorenporträt
John Sharples is an independent historian
Inhaltsangabe
Introduction: 'Of magic look and meaning': themes concerning the cultural chess player Part I: Minds 1 Sinner, melancholic, and animal: three lives of the chess player in medieval and early modern literature 2 'A quiet game of chess?': respectability in urban and literary space 3 Elementary: the chess player and literary detective Part II: Machines 4 Future shocks: IBM's Deep Blue and the Automaton Chess Player, 1997 1769 5 A haunted mind: Kasparov and the machines 6 'Everything was black': locating monstrosity in representations of the Automaton Chess Player Part III: Monsters 7 Red, black, white, and blue: American monsters 8 Performance notes: absence and presence in Reykjavik, Iceland, 1972 9 Kapow!: the chess player in comic books, 1940 53 Epilogue: exploding heads and the death of the chess player Index
Introduction: 'Of magic look and meaning': themes concerning the cultural chess player Part I: Minds 1 Sinner, melancholic, and animal: three lives of the chess player in medieval and early modern literature 2 'A quiet game of chess?': respectability in urban and literary space 3 Elementary: the chess player and literary detective Part II: Machines 4 Future shocks: IBM's Deep Blue and the Automaton Chess Player, 1997 1769 5 A haunted mind: Kasparov and the machines 6 'Everything was black': locating monstrosity in representations of the Automaton Chess Player Part III: Monsters 7 Red, black, white, and blue: American monsters 8 Performance notes: absence and presence in Reykjavik, Iceland, 1972 9 Kapow!: the chess player in comic books, 1940 53 Epilogue: exploding heads and the death of the chess player Index
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