In London, her team of Relic-gatherers, Derek, Arnie, and Mallory, must acquire the first of thirteen religious objects needed to close the Gate to Hell once and for all. Satan has different plans for the fractured team, however, and wastes no time exploiting the fierce weather for his wicked games.
With relationships strained between Derek and Mallory, and a curious metamorphosis arising within JaxSynn, can Camille and the rest of the crew even hope to get the upper hand over evil?
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