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Game On! Action-Based Training Designs for Better Learning Passive learning just doesn't cut it in today's evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change. In Action-First Learning, educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volumefrom card…mehr
Game On! Action-Based Training Designs for Better Learning
Passive learning just doesn't cut it in today's evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change.
In Action-First Learning, educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volumefrom card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning.
The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&D expert Kevin Thorn on the use of comics in action-first learning.
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Autorenporträt
Karl Kapp has a worldwide reputation as one of the pioneers in the gamification of learning and instruction, having literally written the book on the topic. Now, he is making headlines with his newest book, Action-First Learning: Instructional Design Techniques to Engage and Inspire. Kapp is an expert in creating engaging, interactive, and effective learning eventsfrom interactive presentations to high-stakes card and board games for learning. He works all over the world helping employers (from Fortune 100 companies to startup organizations) deliver meaningful instruction using the interactive techniques outlined in this book. He is a TEDx speaker, an international keynoter, and the author of more than a dozen LinkedIn Learning courses. Discover why his work has made such an impact in the field and turn your learning events into action-packed experiences that drive employee performance.
Inhaltsangabe
Introduction Chapter 1. Actions Speak Louder Than Words Chapter 2. It’s in the Cards: Card Games for Learning Chapter 3. Pass Go, Collect $200: Board Games for Learning Chapter 4. The Great Escape: Escape Rooms for Learning Chapter 5. Super Storytelling: Instructional Comics for Learning (by Kevin Thorn) Chapter 6. Choose Your Path: Branching Scenarios for Learning Chapter 7. Live and In-Person: Live Interactive Experiences for Learning Chapter 8. Get Real: Augmented Reality for Learning Chapter 9. Becoming an Avatar: A Metaverse for Learning Chapter 10. An Anytime, Anywhere Coach: AI-Powered Coaching for Learning Chapter 11. Action-First for Everyone: Improve Learning Experiences Through Accessibility (by Amy Pape) Chapter 12. What’s Next? Design Your Action-First Learning Project
Introduction Chapter 1. Actions Speak Louder Than Words Chapter 2. It’s in the Cards: Card Games for Learning Chapter 3. Pass Go, Collect $200: Board Games for Learning Chapter 4. The Great Escape: Escape Rooms for Learning Chapter 5. Super Storytelling: Instructional Comics for Learning (by Kevin Thorn) Chapter 6. Choose Your Path: Branching Scenarios for Learning Chapter 7. Live and In-Person: Live Interactive Experiences for Learning Chapter 8. Get Real: Augmented Reality for Learning Chapter 9. Becoming an Avatar: A Metaverse for Learning Chapter 10. An Anytime, Anywhere Coach: AI-Powered Coaching for Learning Chapter 11. Action-First for Everyone: Improve Learning Experiences Through Accessibility (by Amy Pape) Chapter 12. What’s Next? Design Your Action-First Learning Project
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