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One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design. Hands-on exercises teach you essential production skills including: Modeling in CINEMA 4D Lite | Importing 3D models in After Effects | Tracking 3D…mehr
One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design.
Hands-on exercises teach you essential production skills including:
Modeling in CINEMA 4D Lite
Importing 3D models in After Effects
Tracking 3D motion in After Effects
Compositing with CINEWARE
Using MoGraph features in CINEMA 4D
Rendering and optimization techniques
Additional online materials include project files and videos showcasing the techniques covered in the book. To access these materials, please see the 'eResources' tab.
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Autorenporträt
Chris Jackson is an author, designer, and professor at the Rochester Institute of Technology (RIT). He lectures and conducts workshops relating to interaction design and motion graphics, and his professional work has received over 25 distinguished national and international awards for online communication. He continues to publish and present his research and professional work at Adobe MAX Creativity Conference, ACM SIGGRAPH, and the Society for Technical Communication (STC). Chris is also the author of Flash + After Effects, Second Edition (Focal Press, 2010), Flash Cinematic Techniques (Focal Press, 2010), and co-author of Flash 3D: Animation, Interactivity, and Games (Focal Press 2006).
Inhaltsangabe
Introduction Chapter 1: Getting Started in CINEMA 4D What is CINEMA 4D Lite and CINEWARE? Creating a CINEMA 4D File Modeling in CINEMA 4D Lite Applying Materials in CINEMA 4D Lite Moving Around in CINEMA 4D Lite Adding Lights in CINEMA 4D Lite Animating in CINEMA 4D Lite Rendering in After Effects Chapter 2: Modeling in CINEMA 4D The CINEMA 4D Workflow Modeling with Primitives Generating Objects with NURBS Defining Surface Properties Lighting a Scene Working with Cameras Adding Visual Effects and Rendering Chapter 3: 3D Camera Tracking and Compositing with CINEWARE CINEWARE Render Settings Using the 3D Camera Tracker in After Effects Compositing a 3D Object with CINEWARE Exporting a CINEMA 4D file from After Effects Using a Null and Camera Objects in CINEMA 4D Chapter 4: Casting Shadows Using Layers with CINEWARE Lights and Shadows in CINEMA 4D Creating a Shadow Catcher in After Effects Adding Shadows in CINEMA 4D Setting Up Layers and Compositing Tags Compositing Layers with CINEWARE Chapter 5: Lighting Effects Seeing the Light Adding Volumetric Lighting Mixing Color with Lights Combining 2D and 3D Effects Chapter 6: Materials and Shaders in Motion What are Shaders? Using Volumetric Shaders Product Placement with Alpha Channels Animating Materials with Noise Shaders Optimizing a CINEMA 4D Scene Chapter 7: Working with Cameras in CINEMA 4D and CINEWARE Cameras in CINEMA 4D and CINEWARE Using Camera Layers in After Effects Attaching a Target Camera to a Spline Controlling Multiple Cameras in CINEWARE Adding a Stage Object to Change Cameras Chapter 8: Multi-Pass Rendering with CINEWARE Rendering in CINEMA 4D Lite Creating Shadows with Ambient Occlusion Setting Up Multi-Pass Rendering Adding an Object Buffer Combining Multi-Pass Layers in CINEWARE Chapter 9: Beyond CINEMA 4D Lite Upgrading from CINEMA 4D Lite Modeling with Points. Edges, and Polygons Exploring MoGraph Objects in CINEMA 4D Animating with Sound Effectors Adding Dynamics to a Scene Index
Introduction Chapter 1: Getting Started in CINEMA 4D What is CINEMA 4D Lite and CINEWARE? Creating a CINEMA 4D File Modeling in CINEMA 4D Lite Applying Materials in CINEMA 4D Lite Moving Around in CINEMA 4D Lite Adding Lights in CINEMA 4D Lite Animating in CINEMA 4D Lite Rendering in After Effects Chapter 2: Modeling in CINEMA 4D The CINEMA 4D Workflow Modeling with Primitives Generating Objects with NURBS Defining Surface Properties Lighting a Scene Working with Cameras Adding Visual Effects and Rendering Chapter 3: 3D Camera Tracking and Compositing with CINEWARE CINEWARE Render Settings Using the 3D Camera Tracker in After Effects Compositing a 3D Object with CINEWARE Exporting a CINEMA 4D file from After Effects Using a Null and Camera Objects in CINEMA 4D Chapter 4: Casting Shadows Using Layers with CINEWARE Lights and Shadows in CINEMA 4D Creating a Shadow Catcher in After Effects Adding Shadows in CINEMA 4D Setting Up Layers and Compositing Tags Compositing Layers with CINEWARE Chapter 5: Lighting Effects Seeing the Light Adding Volumetric Lighting Mixing Color with Lights Combining 2D and 3D Effects Chapter 6: Materials and Shaders in Motion What are Shaders? Using Volumetric Shaders Product Placement with Alpha Channels Animating Materials with Noise Shaders Optimizing a CINEMA 4D Scene Chapter 7: Working with Cameras in CINEMA 4D and CINEWARE Cameras in CINEMA 4D and CINEWARE Using Camera Layers in After Effects Attaching a Target Camera to a Spline Controlling Multiple Cameras in CINEWARE Adding a Stage Object to Change Cameras Chapter 8: Multi-Pass Rendering with CINEWARE Rendering in CINEMA 4D Lite Creating Shadows with Ambient Occlusion Setting Up Multi-Pass Rendering Adding an Object Buffer Combining Multi-Pass Layers in CINEWARE Chapter 9: Beyond CINEMA 4D Lite Upgrading from CINEMA 4D Lite Modeling with Points. Edges, and Polygons Exploring MoGraph Objects in CINEMA 4D Animating with Sound Effectors Adding Dynamics to a Scene Index
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